Game Review: WereBeasts
Do you love werewolves? Do you wish you had a game with more than just werewolves? There’s a whole world of crazy beasts out there. Werekittens, wereclowns, werezombies, weresharks, wereghosts, werehouses… Excellent.
Werebeasts is a card collecting party game for 3-10 players and takes about fifteen minutes to play.
At the beginning, each player is secretly given two goal cards. These are the werebeasts that they will try to collect throughout the game.
During their turn, a player can accuse another player of having a specific goal card. If they guess correctly, the other is removed from the game and the player get their cards. Guess carefully, however, because if you’re wrong, you are removed from the game and the accused get your cards.
After leveraging their accusations (if any), the player then draws a card face up. Other players bid on the card using the cards in front of them. Players try to collect their assigned goals without giving away what their goals are.
Whoever has the most beasts of their goal type when the game ends wins.
Werebeasts is suited to younger players as a card collection game. It is also good for older audiences who want a simple party game.
You would think that it would be easy to guess what others are trying to collect. Not so. Once players know what to look for, they know how to cover their tracks. The secret to Werebeasts is to know the other players. The dynamic changes over time, making Werebeasts an increasingly difficult game of bluffs.
Werebeasts has a simple set up, with a few sets of cards and pieces. All of these are well made and exceptionally detailed. The cards are sturdy and would stand up well to a lot of play time (including by children). The art style suits the game premise, as a cross between cartoon-cute and mock horror.
Werebeasts is a good party game for a large crowd. It is a fast, easy game to learn. I thought that it would be overly simplistic, but it was surprisingly engaging.