A remote village is infested with werewolves. Unable to solve the problem themselves, the villagers call upon a special inquisitorial team to root out the monsters. There’s only one problem: some of the inquisitors are werewolves in disguise…
Ultimate Werewolf Inquisition was created by Dan Hoffman, the man behind One Night Ultimate Werewolf (which I’ve previously reviewed here on HorrorAddicts.net). It’s a standalone game of treachery, deduction, and deceit.
Ultimate Werewolf Inquisition is a game for 3-12 players and takes 30-60 minutes to play.
Players play as the inquisitors called to save the town. Each player is given a secret card that designates them either as a werewolf or a human.
The village consists of twelve villager cards (face down) and twelve hut cards (face up). The huts grant special powers to help the inquisitors identify which of the villager cards represent werewolves. On their turn, each inquisitor chooses a hut card and plays the associated power (see a facedown card, see an inquisitor’s card, gain vote tokens, or cast vote tokens). Then each inquisitor casts a vote on one of the villager cards. The villager card with the most votes is revealed and removed from the game (along with their associated hut).
Then night falls and the werewolves are free to take revenge. The inquisitors pass around a column of cards. Villagers don’t look, but the inquisitorial werewolves do and rearrange the cards to their liking. At the end of the round, the cards are placed back in the village and the last card is revealed and removed from the game (another victim of the werewolves).
The game ends when all the werewolves in the village are dead (the villagers win) or when the werewolves left outnumber the villagers (the werewolves win).
Ultimate Werewolf Inquisition combines the best parts of playing Mafia (the card game) and One Night Ultimate Werewolf. Players have multiple rounds in which to sniff out the traitors, with the game becoming more difficult as play continues. But no players are removed, so everyone remains engaged through the whole play time. Special abilities ensure that gameplay isn’t just guesswork.
Every game that we played ended with a very narrow result. There is no clear advantage or disadvantage to either side, making the competition fierce. The better your friends are at lying, the more dynamic the game will become. Logic gets twisted, relationships are tested, and no one is ever sure who they can trust.
The rules don’t take long to learn and aren’t overly complicated (if you’re playing with a crowd that isn’t dedicated to hours of play). I enjoyed Ultimate Werewolf Inquisition very much and I recommend it as a mid-level difficulty game.