Ghastly Games with Daphne Strasert: Top 5 Favorite Horror Board Games

There’s almost nothing I love more than a good board game and I’ve reviewed a lot of them here at HorrorAddicts.net. So, you might be wondering, do I have favorites? Of course I do.

Munchkin Bites

The Munchkins franchise is wildly popular and comes in many varieties, but my favorite by far is Munchkin Bites. Perfectly suited for Horror Addicts, Munchkin Bites contains plenty of funny references to your favorite movies and shows, with adorable art as well. This is the perfect way to introduce beginner players to a wide world of games outside of Candyland and Monopoly. Read my review here.

One Night Ultimate Werewolf

One Night Ultimate Werewolf is a fast-paced, raucous party game that’s very easy to learn (there’s even a free app to guide gameplay). Gameplay is much like Mafia (if you’ve played that classic), but more fun because everyone has special powers that let them participate. It can be played with a lot of people and there’s very little time commitment, so it’s ideal for larger groups. Read my review here.

Mysterium

Mysterium is as wonderful to play for its art as for the challenge of winning. Be prepared to bend your mind like an Olympic gymnast, because that’s the kind of skill this game requires. It’s best played with the kind of friends who are so close, they’re nearly telepathic. Of course, it’s just as fun to laugh over the missed connections if you lose. Read my review here.

King of Tokyo

Of all the games on this list, this is the best for the Baby Bats you may be raising. Who doesn’t want to be like Godzilla, after all? Gameplay uses dice to let players attack each other or purchase cards that give them special powers. Rounds move quickly so there’s little downtime to be bored. As an added bonus, the art is amazing. Read my review here.

Betrayal at House on the Hill

This is the game for the truly dedicated. Betrayal at House on the Hill is complicated, but worth is for those who want to put in the time. The thematic elements make it one of my all-time favorite games. There are hundreds of scenarios to play, and each game is different. If you want to make an investment, Betrayal at House on the Hill is well worth it. Read my review here.

I hope you like this list. If you have a favorite game you’d like to add (or maybe one you’d like for me to review!) leave a comment!

Ghastly Games with Daphne Strasert: Remnants

Well, we did it. We finally destroyed the world.

The Apocalypse has come and gone and here you are in charge of your very own survivor compound. You’ll need to brave the Badlands to gather resources, buy equipment for your camp, and fend off attacks from monsters.

Remnants is a game for 2-4 players and takes about an hour to play.

Game Play

In Remnants, players each control a camp of survivors. The goal is to keep as many survivors alive as possible while fending off attacks from monsters and raiders in the Badlands.

Each round has five phases:

  • Scavenge: send survivors from the camp to gather resources. Players face each other in a real-time dice-rolling race to gather available resources.
  • Build: Spend resources to buy weapons and defenses for your camp. You’ll need them to fight the bad guys later on.
  • Fight: Various monsters and raiders come to attack your compound. Players use the items they purchased to fight back. If you defeat the monster, you get points that count toward victory at the end of the game.
  • Heal: You can spend more resources to heal the survivors hurt in the attacks. Only healthy survivors get you points at the end of the game.
  • Clean-up: Reallocate spent resources to the board and start the whole process over again.

There are only 6 rounds in the game, so make the most of every opportunity.

Game Experience

The mechanics of Remnants were familiar (the Build and Fight phases were reminiscent of King of Tokyo), but worked together in unexpected ways. There was the perfect balance of luck and skill to keep gameplay interesting.

Players mostly play on their own compound, facing challenges individually. There aren’t many opportunities to sabotage other players. It’s unfortunate that the game isn’t made to accommodate more players.

One weakness I found while playing was that an early initial round of bad luck can seriously cripple a player for the rest of the game. It would be nice if there were more room to bounce back.

Final Thoughts

I really enjoyed Remnants. It was the unexpected breakout hit for my board game night group. The game has high replay value, but would also benefit from manufacturer expansions.

For those who enjoy more complicated games, I would whole-heartedly recommend this.

Ghastly Games with Daphne Strasert: Ultimate Werewolf Inquisition

A remote village is infested with werewolves. Unable to solve the problem themselves, the villagers call upon a special inquisitorial team to root out the monsters. There’s only one problem: some of the inquisitors are werewolves in disguise…

Ultimate Werewolf Inquisition was created by Dan Hoffman, the man behind One Night Ultimate Werewolf (which I’ve previously reviewed here on HorrorAddicts.net). It’s a standalone game of treachery, deduction, and deceit.

Ultimate Werewolf Inquisition is a game for 3-12 players and takes 30-60 minutes to play.Ultimate Werewolf Inquisition

Game Play

Players play as the inquisitors called to save the town. Each player is given a secret card that designates them either as a werewolf or a human.

The village consists of twelve villager cards (face down) and twelve hut cards (face up). The huts grant special powers to help the inquisitors identify which of the villager cards represent werewolves. On their turn, each inquisitor chooses a hut card and plays the associated power (see a facedown card, see an inquisitor’s card, gain vote tokens, or cast vote tokens). Then each inquisitor casts a vote on one of the villager cards. The villager card with the most votes is revealed and removed from the game (along with their associated hut).

Then night falls and the werewolves are free to take revenge. The inquisitors pass around a column of cards. Villagers don’t look, but the inquisitorial werewolves do and rearrange the cards to their liking. At the end of the round, the cards are placed back in the village and the last card is revealed and removed from the game (another victim of the werewolves).

The game ends when all the werewolves in the village are dead (the villagers win) or when the werewolves left outnumber the villagers (the werewolves win).

Game Experience

Ultimate Werewolf Inquisition combines the best parts of playing Mafia (the card game) and One Night Ultimate Werewolf. Players have multiple rounds in which to sniff out the traitors, with the game becoming more difficult as play continues. But no players are removed, so everyone remains engaged through the whole play time. Special abilities ensure that gameplay isn’t just guesswork.

Every game that we played ended with a very narrow result. There is no clear advantage or disadvantage to either side, making the competition fierce. The better your friends are at lying, the more dynamic the game will become. Logic gets twisted, relationships are tested, and no one is ever sure who they can trust.

Final Thoughts

The rules don’t take long to learn and aren’t overly complicated (if you’re playing with a crowd that isn’t dedicated to hours of play). I enjoyed Ultimate Werewolf Inquisition very much and I recommend it as a mid-level difficulty game.

Ghastly Games: Gloomhaven

Game Review: Gloomhaven

Beware, casual game player; Gloomhaven is not for the faint of heart.

As a player, you enter the fantasy world of Gloomhaven, where the hallways are dim, the monsters terrifying, and the stakes higher than your life.

Gloomhaven is a roleplaying game for 1-4 players and takes between 1 and 2 hours to play.

Gloomhaven plays very much like a campaign of Dungeons and Dragons. That’s the point, of course.

First, players choose a pre-made character. Choose wisely, because you will be growing with this persona through many encounters to come. As you defeat enemies, your characters gain experience, opening them up to new abilities.

The game’s rules act as the Dungeon Master, guiding your group through an encounter to defeat the enemy and collect the treasure. Attacks do damage, both to you and opponents. Your team will need to survive this in order to get the treasure that is your ultimate reward.

If you’ve ever played Dungeons and Dragons, the play style will feel familiar. All players have hit points that track their health. The characters and antagonists take turns moving and making attacks. Each player has a number of attacks and movements that they can use, represented on cards. Players must rest in order to reuse cards.

Gloomhaven is complicated. I can’t really do it justice in just this article. You’ll have to consult the rule book for that. Those who have played RPGs before will find the process familiar, but it still requires some adjustments. If you’re playing with newbies, just know that the time required to explain rules is nontrivial.

Whether you enjoy this game really depends on what sort of gameplay you enjoy. If you like the combat portion of role playing, then Gloomhaven will be hours of fun for you. If that sort of thing isn’t really your cup of tea, then you’ll likely find the game tedious.

Gloomhaven is complicated. Gloomhaven is intellectually involved. Gloomhaven is… a ton of fun. If you enjoy immersive role-playing games—specifically the combat experience—then Gloomhaven is really the game for you.

Ghastly Games with Daphne Strasert: Werebeasts

Game Review: WereBeasts

Introduction

Do you love werewolves? Do you wish you had a game with more than just werewolves? There’s a whole world of crazy beasts out there. Werekittens, wereclowns, werezombies, weresharks, wereghosts, werehouses… Excellent.

Werebeasts is a card collecting party game for 3-10 players and takes about fifteen minutes to play.

Game Play

At the beginning, each player is secretly given two goal cards. These are the werebeasts that they will try to collect throughout the game.

During their turn, a player can accuse another player of having a specific goal card. If they guess correctly, the other is removed from the game and the player get their cards. Guess carefully, however, because if you’re wrong, you are removed from the game and the accused get your cards.

After leveraging their accusations (if any), the player then draws a card face up. Other players bid on the card using the cards in front of them. Players try to collect their assigned goals without giving away what their goals are.

Whoever has the most beasts of their goal type when the game ends wins.

Game Experience

Werebeasts is suited to younger players as a card collection game. It is also good for older audiences who want a simple party game.

You would think that it would be easy to guess what others are trying to collect. Not so. Once players know what to look for, they know how to cover their tracks. The secret to Werebeasts is to know the other players. The dynamic changes over time, making Werebeasts an increasingly difficult game of bluffs.

Werebeasts has a simple set up, with a few sets of cards and pieces. All of these are well made and exceptionally detailed. The cards are sturdy and would stand up well to a lot of play time (including by children). The art style suits the game premise, as a cross between cartoon-cute and mock horror.

Final Thoughts

Werebeasts is a good party game for a large crowd. It is a fast, easy game to learn. I thought that it would be overly simplistic, but it was surprisingly engaging.

Ghastly Games by Daphne Strasert: Elder Sign

Game Review: Elder Sign

The artifacts in the museum are more than they seem. The collection is opening barriers between our world and other dimensions where an ancient evil lurks, waiting to cross over.

Elder Sign uses the universe of H.P. Lovecraft to create a brilliant atmosphere of supernatural suspense and adventure. Players form a team of investigators trying to prevent an Ancient One from crossing into our world. They do this by collecting Elder Signs and defeating smaller monsters throughout the museum. Players can gain items and powers that aid in this and work together toward success. Failure brings the Ancient One closer to unleashing its wrath on humanity.

Elder Sign is a cooperative dice game for 1-8 players and takes about 90 minutes to play.

Game Play

Before play starts, the players choose an Ancient One to battle in the coming game. Each has a different power that makes gameplay more interesting. Some are more difficult to defeat than others. Players also choose characters. These also have special abilities that give them an advantage in certain encounters.

Throughout the game, characters attempt tasks to succeed in Adventures and gain rewards. Some of these rewards are Elder Signs, which are used to seal away the Ancient One before it can cross over into our world. But beware, failure has dire consequences and can bring the monster even closer.

All the while, time ticks forward, bringing the Ancient One closer to our world. Strange events happen every midnight that make gameplay harder. If players fail to seal the Ancient One, they must fight it in a nearly impossible, last-ditch battle for humanity.

Game Experience

Elder Sign is beautiful. The art is in a lovely dark fantasy style that is perfect for the Lovecraft mythos that it represents. Symbols use are straightforward and easily identified, which is a benefit in complicated gameplay. Each Adventure card has a snippet of a story on it, giving insight into the perilous world of the museum. Reading these bits was an enchanting part of the game.

Despite appearing extremely complicated, Elder Sign is actually straightforward. There is some work in learning the game mechanics, but once you have a handle on that, play runs smoothly. I recommend taking the time to familiarize yourself with the manual before starting and allocate extra time for your first playthrough. Once you have the hang of it, though, you will be able to play many more times.

A benefit of Elder Sign is that the game is actually winnable. Some cooperative games (like Dead Men Tell No Tales, which we also reviewed here at Horror Addicts) are nearly impossible to defeat. Players can succeed in Elder Sign, provided they put thought and strategy into their gameplay and have reasonable luck with dice. It isn’t a guaranteed win, by any means, but players can expect a reasonable return for their effort.

Final Thoughts

What I liked best about Elder Sign (and I liked a lot of things about Elder Sign) was how re-playable it was. There are a variety of Ancient Ones to fight against, but even without that, the different adventures, characters, and items change gameplay significantly. Each game experience is unique. This is a game that I would consider well worth the money to add to my own collection.

Ghastly Games by Daphne Strasert: T.I.M.E. Stories

Game Review: T.I.M.E. Stories

Something awful is happening at the asylum. Patients disappear and frightening creatures appear on the grounds. You and your team are time travelers sent to investigate the cause of the strange events.

T.I.M.E. Stories sits at the intersection of science fiction and fantasy, but it’s no kids’ game. Violence and horror lurk behind every decision. At the core of the game is a mystery that must be solved in order to win and save yourselves.

T.I.M.E. Stories is a cooperative narrative board game for 2-4 players and takes between two and four hours to play.

Game Play

T.I.M.E. Stories works much like a “Choose Your Own Adventure” book (or, more appropriately, for Horror Addicts, the “Give Yourself Goosebumps” books by R.L. Stine).

Players begin by choosing their characters. Each has strengths and weaknesses which will affect how you play the game. Some scenarios call for brute strength while others would benefit from a silver tongue. Be careful, though; you’re inhabiting the body of a lunatic, so there are some quirks and traps in each character’s behavior (some can’t be left alone, some can’t deliver a killing blow in combat).

To play, the team explores rooms, discovers items, and talks to characters. What you do affects what happens immediately in the game—offering more rooms to explore and more information about what is going on—but some effects will last much longer. This all happens on a time crunch and the longer you take, the more likely your team will have to start all over again (you are a time traveler after all).

The team wins when they solve the mystery and successfully

Game Experience

T.I.M.E. Stories is definitely a story game. There are elements of game play (combat and challenges), but for the most part, the team doesn’t “win” or “lose”. Players don’t defeat each other and the game never really beats the players. The fun is in making decisions and discovering the story along the way.

Since the majority of the base game is themed around a 1920’s asylum, the atmosphere is heavily horror related (with monsters, lunatics, and mad doctors). The art reinforces this. It is stunning and gruesome in equal measure, perfect for the story. The mystery itself is soaked in blood.

The game is nominally themed as science fiction, which allows you to expand the game (with other stories in new locations) and to keep playing a game that might otherwise be too hard (by restarting when all players die). However, while playing, you are immersed in the world of the story (the asylum), so, the science fiction elements become jarring when they are reintroduced.

This adds to T.I.M.E. Stories‘ complexity. This game isn’t for people new to board games or the faint of heart. There are a lot of pieces and parts to game play. The board, while beautiful, is not immediately easy to understand. If you wish to play, either find a veteran to explain or take the time to familiarize yourself with the manual.

Final Thoughts

While T.I.M.E. Stories was a fun and interesting game, the truth is, it isn’t a game you can play over and over. Unlike a “Give Yourself Goosebumps”, the story here has a definite path to follow and does not diverge greatly. There is only one major story included and once you’ve figured that out, the game loses its appeal. You already know the twists and ending. Given that most of the fun of the game is in exploring and discovering what is going on, that’s a big disadvantage.

There are seven expansion packs for T.I.M.E. Stories, so you can play some different stories, but from an investment point of view, it isn’t cost effective to buy. If you really want to experience this game (and I do recommend playing), visit a board game café that has T.I.M.E. Stories and its expansions.

Ghastly Games by Daphne Strasert: Dead Men Tell No Tales

Game Review: Dead Men Tell No Tales

Who doesn’t love pirates? Who doesn’t love undead pirates even more?

In Dead Men Tell No Tales, players take on the characters of a pirate crew and work together to plunder a burning ship, the notorious Skelit’s Revenge. They must defeat the undead crew, find the treasure, and fight the fire to stay alive. Do you have what it takes to survive and win?

Dead Men Tell No Tales is a thematic cooperative board game for 2-5 players and takes about 90 minutes to play.

Game Play

First, choose a character. All characters have different abilities that will help during play (extra speed, fighting power, rum capacity, etc.). Next, board the Skelit’s Revenge and start looking for treasure. You explore the ship, finding new rooms and revealing new obstacles.

Oh, and all the rooms are on fire.

You take damage when exposed to the flames, so as you explore, you’ll need to take time to rest your character—valuable time that could be used fighting the Skelit’s crew. Defeat the crew to find the treasure. Find all the treasure and get it back to your boat to win. Be warned, the fire gets worse and the enemies increase with every turn, so winning won’t be easy.

Game Experience

The game quality is very high. There are many pieces, but each is crafted with either hardy cardboard or wood. All character pieces are exquisitely decorated with detailed fantasy art that fits with the theme. The well-made setup makes the game a physical joy to play.

As far as gameplay, Dead Men Tell No Tales is complicated. There are a lot of things happening at once and it will take a few tries to really get a handle on what strategies work. I have never actually won a game of Dead Men Tell No Tales (and we’ve been playing on easy mode). There is a lot going on; between character powers, monster moves, a raging fire, and explosions, you can lose track of what danger is most immediately threatening.

There are many ways to lose, but only one way to win. There’s some serious strategy involved in playing and I cannot emphasize enough that the game is cooperative. You are working together as a team so—depending on who you choose to play with—you may not feel as if you’re making any of your own decisions at all.

As much as I emphasize the difficulty, the game is fun. I promise. Dead Men Tell No Tales is all about moves, finding the best thing to do from a long list of possibilities. But it isn’t just pure strategy either—luck is just another skill in a pirate’s arsenal.

Final Thoughts

Dead Men Tell No Tales is a good game for those who like a challenge and have experience playing complicated games. There are a lot of moving pieces. This isn’t Chutes and Ladders; no one wins for just showing up. You’ll want your wits about you (so, not a great game for drinking) and every move has potentially dire consequences (so, not a great game for children). If you really think you have what it takes to take on the challenge, look no further.

Ghastly Games by Daphne Strasert: One Night Ultimate Werewolf

Game Review: One Night Ultimate Werewolf

Introduction

Someone in the village is a werewolf and the townspeople are determined to find out who. Players all have roles and special abilities that will help them determine who is guilty. But, not everyone is going to tell you the truth. Who’s mistaken, who’s lying, and who is the werewolf?

Welcome to One Night Ultimate Werewolf.

Game Play

The concept for One Night Ultimate Werewolf  is simple. There are two teams: the werewolves and the villagers. The villagers win if they kill at least one werewolf. The werewolves win if they all survive.

It is when we reach beyond that that everything gets more complicated.

Every player draws a character from the deck. One Night Ultimate Werewolf has a lot of possible characters. Some are werewolves, some are villagers, and some have special abilities (looking at cards, trading cards, mimicking the powers of others, etc.). After characters are drawn, everyone closes their eyes players take turns performing their action. Beware, some of these actions might change your character card, so you may not end the game as the same person you started as. When player actions are done, the real fun starts. Everyone opens their eyes and players argue over what happened. Ultimately, each player must decide who they want to “kill” in the round.

In the end, One Night Ultimate Werewolf is all about lying. Players want to keep what they know secret until the information will most benefit them. No one can be trusted, and in some cases, you may not even know that you are a werewolf until all cards are flipped at the end.

Game Experience

The best part of One Night Ultimate Werewolf is how fast gameplay is. Each round is played separately. Even if a player is killed, they still participate in the next round. Characters are re-dealt and the game starts fresh. This means that the game can end whenever you want it to.

The game setup is very simple, with a set of plainly illustrated cards and tokens. The art is charming, with a dark comic style that suits the game theme. All cards and pieces are sturdy and can stand up to some wear, which is good for a fast game where players constantly move pieces.

For a game that is—at its heart—extremely simple, learning to play One Night Ultimate Werewolf is a challenge. If you can find a veteran player, do it. They’ll let you know what information you need to know up front and what you can find out as you go along. Otherwise, you’ll spend an hour at the beginning trying to figure out detailed rules that aren’t important.

Luckily, the creators of the game have made a free app to guide players through the game. I highly recommend downloading the app. It has an easy to use interface and a narrator who leads you through the round. The narrator has a wonderful, soothing voice that I could listen to for hours. It’s an enjoyable experience from start to finish and the app reduces the complexity of the game tremendously.

Final Thoughts

I had this game for a long time before I could convince anyone to play with me. Since the game is similar in concept to the Mafia card game, the friends of mine who were inclined toward more complicated games thought it would be boring. And casual family gamers were intimidated by the number of different rules and worried it would be too complicated. In reality, the game was suited to both groups.

It takes a few rounds to fall into the rhythm of the game. This was the largest obstacle I faced in getting new players to join me. They would play one round and, having not gotten the hang of revealing and concealing information, give the game up for being boring and almost impossible.

However, it is very worth playing. It’s perfect for people who like to run their mouths. I recommend it as an excellent party game.

GOTH: The Game of Horror Trivia Video Review

Hello, Addicts! Kristin Battestella aka Kbatz here with a special Video Review of my awesome Thrift Find Goth: The Game of Horror Trivia!

 

In Addition to Goth: The Game of Horror Trivia, briefly I also mention some Lovecraftian and atmospheric games including Arkham Horror, Pandemic: Reign of Cthulhu, Betrayal at the House on the Hill, and The Grimm Forest.

Be sure to check out more of our Game Reviews at Horror Addicts.net, and don’t forget you can get interactive, answer trivia questions, and tell us what kinds of Horror Media you would like to see – by Horror Addicts for Horror Addicts! – on our Facebook Group.

 

 

Ghastly Games by Daphne Strasert: King of Tokyo

Game Review: King of Tokyo

It’s the mega monster match-up to end all others. Up to six monsters join in one massive fight that will leave the city in ruins. Only one can rule it all. Roll the dice, earn Victory points, and attack your friends to become King of Tokyo.

King of Tokyo is a family game for 2-6 players and takes about a half hour to play.

Game Play

First, choose your monster: Gigazaur, The King, Alienoid, Mekadragon, Cyberbunny, or Kraken (Mekadragon is the best, but you can have your own favorite). Each character has a monster board that tracks the current health and the number of victory points you have earned.

You will want to pay attention to those numbers because there are two ways to win in King of Tokyo:

  • Be the first player to earn 20 Victory Points
  • Be the last monster alive

You gain victory points by rolling matching numbers on the dice, going into or staying inside Tokyo, and through special cards. Attacks from other monsters lower your health and if your health hits zero, you say sayonara and slink back from whence you came.

During play, one monster stands inside Tokyo. While there, every attack they make targets all monsters on the outside. Every attack made by those outside targets them. They can’t heal, but the longer they stay inside, the more victory points they gain. Any time after they are attacked, they can choose to leave Tokyo, throwing their attacker into the city in their place.

King of Tokyo employs dice for the main gameplay. Dice let you attack, heal, earn energy, and gain victory points. Like a game of Monster Yahtzee, you have three rolls to collect what you want and you can reroll as many or as few of the dice as you want.

The game also has bonus cards that you can buy using “energy”. These give your monster extra powers that can boost your gameplay. You earn energy through dice rolls just like everything else, but cards can make all the difference between survival and early death.

Game Experience

King of Tokyo is a fast, fun game. It’s the best game for casual game players that I’ve reviewed so far. The game involves some strategy, but success is mostly left up to luck. In the many times that I’ve played, I have only seen someone win using victory points once. Generally, the game is a battle for survival rather than a race to the top.

My favorite part of the game is the design. The art has a comic book style that suits the theme and pays homage to countless monster movies. Each of the characters is an off-brand monster (Not quite Godzilla, but you know what they’re going for). Over time, players develop attachments to the various characters, so you’ll probably have your own too.

The only drawback that I have for gameplay is that players who die are out for the rest of the game. While that’s how life works sometimes, it isn’t helpful when you want to keep everyone engaged in play.

Even though there is little actual decision making in the game, it often ends in shouting as players try to convince each other to attack or not, risk it all, and possibly knock themselves out of the game. It’s a good time.

Final Thoughts

King of Tokyo is easy to learn and the pay off during play is worthwhile. It would be a good game to play when children are around. I recommend it for anyone who loves (or maybe just casually likes) games.

Ghastly Games by Daphne Strasert: Munchkin Bites

Game Review: Munchkin Bites

Kill the Monsters. Steal the Treasure. Bite your Buddy.

Ready to fight the forces of evil? Whether you’re a vampire, werewolf, changeling, or human, you’ll need all the help you can get. Kill monsters to level up, collect treasure to boost your power, and reach level 10 before your opponents to win.

Munchkin Bites is a spinoff of the popular humor card game, Munchkins. The Munchkin games satirize role-playing games like Dungeons and Dragons. This version follows the theme of monsters and horror. It is a game for 3-6 players and takes about 90 minutes to play.

Game Play Overview

The goal of Munchkin Bites is to be the first player to reach level ten. Everyone starts at level one, but players can improve their characters by assigning a race (vampire, werewolf, or changeling) and by equipping them with items. These increase the chances of defeating monsters you encounter. Munchkin Bites also include Power cards, which give your character special abilities (like forcing others to help you or letting you reroll the die).

You increase levels by defeating monsters that you encounter during the game. Each turn, you flip over a Door card to discover monsters or items behind it. If there is no monster behind the Door, you can play one from your hand to fight. If you kill a monster, you go up a level and collect treasure.

But when you step up to fight, know that the other players can (and will) get involved. They have cards and powers of their own that they can use to help the monsters kick your ass. If you want their help, you’ll have to bargain. This bargaining plays a central role in the game dynamic, forming alliances and breaking them just as easily. When the dust settles, you either kill the monster and collect your reward or suffer the consequences of defeat.

Game Experience

Early gameplay goes quickly; players level up and gain items with little resistance. But as everyone approaches level ten, things get personal. Players start all-out war to keep others from budging in the standings. Friends become enemies and people you’re close with will screw you over if it means the difference of a point.

While the arguments are real, Munchkin Bites refuses to take itself seriously. Most of the fun of the game is in the cards themselves. Each features art from John Kovalic’s Dork Tower comics with a horror twist. It’s a fun play on macabre themes. While anyone can enjoy monsters like the ‘Heck Hounds’ and ‘Were-Hamster’, Horror Addicts will get more out of this game than most (Bela Lugosi impressions, anyone?). The characters are delightfully grim and the culture references are reason enough to play on their own. After all, who wouldn’t want to kill monsters with ‘The Sword Of Beheading People Just Like In That Movie’?

Final Thoughts

Munchkin Bites is a staple of my own Game Nights. It is a fun, silly game, but isn’t for people looking for a casual game with no decisions involved (some people just want to play Sorry!. I’m not one of them, but whatever…). Gameplay is straightforward, but there are built in layers of complexity that mean players who are familiar with role-playing games will catch on more quickly. Don’t be discouraged if you’ve never played D&D! Munchkin Bites is a fun introduction to the essence of role-playing. Even when you’re familiar with gameplay, Munchkin Bites doesn’t lose its luster. The jokes never really get old and players devise new, monstrous ways to torment their opponents with each turn.

You can combine Munchkin Bites with any other core Munchkin games (they come in a lot of varieties), but Horror purists won’t see the need to muddy the cemetery with the riffraff from other versions. For more fun, consider combining it with Munchkin Bites 2: Pants Macabre.

Ghastly Games by Daphne Strasert: Gloom

Game Review: Gloom

The sky is gray, the tea is cold, and a new tragedy lies around every corner…

The distinguished characters of Gloom do not have happy fates awaiting them—not if you have anything to say about it. You control what happens to them through the course of the game, building tales of woe for your unfortunate family. Your objective is simple (and grim): make your characters as miserable as possible before killing them off one by one.

Gloom is a thematic game for 2-4 players. It takes about an hour to play.

Game Play

Gloom offers four nefarious families to torture. Will you play with Darius Dark and his ill-conceived circus of misfits? Or the rich, but malevolent Hemlock family? How about the undead results of Professor Helena Slogar’s experiments? Or the extended kin of the Blackwater Matriarch, who proves you can’t choose your family, but you can choose which of them survive?

Beware, you’ll probably get a little attached to your family as you ruin their lives. In my experience, players develop an affinity for a certain family, sometimes continuing their stories from previous games.

Once you’ve chosen your victims, you’re ready to start their tales of woe. In your hand are several types of cards. Some contain horrific incidents that will make your characters miserable. Some contain happy moments that you can use to lift the spirits of other player’s families. Other portend the ultimate calamity to befall a character of your choice. Choose wisely and time your characters’ deaths to bring you the most advantage.

The game ends with the demise of one entire family. That family doesn’t necessarily win, though. One supremely horrible life can outweigh five mildly grim ones. Whichever player has the most miserable score for their dead characters takes home the macabre victory.

Game Experience

The cards in Gloom are the real stars. Each features delightful callbacks to Edward Gorey style grim humor with cute alliterations that makes torturing your family delightful (“Widowed at the Wedding” or “Mauled by a Manatee”, anyone?).

The cards are clear, so the values of preceding play can still be seen. The clear cards make for more complex gameplay, since all new moves build off former ones. It requires some strategy to maximize misery. Because the cards are plastic, though, there are problems with them sliding off each other (shuffling is not great).

The cards create a great base for weaving together the tales of woe that befall the families. Gloom is a storytelling game and piecing together the miserable lives and deaths of the characters is as much a part of the game as killing them off. However, I found that the story takes a back seat to strategy and is usually summed up by what can be found on the cards. If you’re looking for more creative outlets, there are better options.

Final Thoughts

Gloom is a fun, easy game to play, once you get the concept. Most first-time players struggle with the idea that they want to murder their loved ones, but once they get over that hurdle, they take to the game with glee.

While the premise is simple (bad actions take away happiness points and good actions give them), there are a few different types of “happiness” and the cards interact with each other to change those. First time players should pay attention to what you’re doing. It can get complicated.

My favorite parts of the game are the art, the snippets of writing on the cards, and the characters, which build a macabre tapestry. Overall, Gloom is fun and casual, a little like playing a part in the Addams family.

Ghastly Games by Daphne Strasert: Betrayal at House on the Hill

 

Game Review: Betrayal at House on the Hill

Can you survive a night at the House on the Hill? Between secret passageways, dangerous relics, and supernatural entities that lurk in every shadow, you’ll have your work cut out for you. But the house is only the start. One of your own party will betray you before the night is through. Whether you’re attacked by a hoard of bloodsucking bats, chosen to marry the ghost of a restless bride, or searching for a companion who has been buried alive, you’ll have to drag yourself out by your fingernails by dawn.

Betrayal at House on the Hill is a strategy board game for 3-6 players. It takes about one hour to play.

Gameplay Overview

The best thing about playing Betrayal at House on the Hill is that the game is different every time you pull it out. There are fifty unique play scenarios (more if you get expansion packs) and each of those can be different depending on the layout of the house and the players present.

All players have a character with physical and mental stats that they track through gameplay. These affect everything from movement to dice rolls to attacks. Players work together to win, but someone in your party will turn against you.

The game is broken into two phases: exploring the house and The Haunt. In the beginning, players find new rooms and expand the layout of the house. Rooms can contain Items, Events, or Omens. Items and Events can help or harm you but find too many Omens and you’ll trigger The Haunt, the second half of the game where play becomes life or death.

When the Haunt is revealed, one player will be designated as the Traitor. From that moment on, they work against the other players, trying to raise the dead, become one with a supernatural being, kill everyone, etc. The goal is different every time. The rest of the players learn how to defeat their particular circumstances by finding specific rooms or objects, and by using character traits to discover information or attack a monster.

The game is finished when either the Traitor or the remaining players fulfill the win conditions of the specific haunt.

Game Experience

Betrayal at House on the Hill is a beautiful, atmospheric horror game. Horror Addicts will love the hundreds of traditional, spine-tingling horror references that are slipped in everywhere. The cards are well crafted with carefully chosen stories and details that make the hair stand up on your arms.

There are A LOT of pieces. Whether this is justified or not is up to personal interpretation. I don’t think they’re all needed, but some people like to have a piece for everything in gameplay. Keeping track of character stats can be difficult since the markers aren’t very good at staying in place.

However, despite a few minor annoyances, the game is pleasing overall and well made. The art is beautiful and the writing is exquisite. Each Haunt scenario is its own horror story. Cards contain details that are wonderful teasers to stories that are never told (and so fuel your own imagination as the game goes on). These make discovering the house as much of a delight as fighting for your life during The Haunt.

Final Thoughts

Betrayal at House on the Hill is complicated. If you can play your first game with a veteran, I suggest you do so. Otherwise, allocate an additional hour for gameplay to figure out how to play. If you’re looking for a quick, fun, family game (or something to play while heavily drunk), look somewhere else. But if you want an absorbing game that can be enjoyed differently each time played, this game is for you.

Kidnapped Week! My Top 5 Favorite Horror Board Games by Kenzie Kordic

Kidnapped Week! My Top 5 Favorite Horror Board Games by Kenzie Kordic

 

Greetings again my Horror Fiends. Today’s blog is about my favorite horror games. I am the writer game blogger here and for good reason: I’m obsessed. I don’t take that term lightly. Anytime a new horror-themed board game comes out, I break the bank buying it. I have over 30 horror games in my collection and let me tell you, it isn’t healthy haha. This list is my top 5 favorite horror board game, in no particular order. Please let me know what your opinions are and what your favorite horror games are.

 

 

Gloom

I absolutely love this game! The first time I played it was a few years ago with a great group of people and we immediately became addicted playing five games in one night.  It is a ton of fun torturing your own family and making your opponents family so happy that all they want to do is live.  I’m a pretty morbid person so I love games like this.  I give this game a ten out of ten solely because it’s a fast pace, easy to learn, and a gripping game that will keep you begging for more torture.

Dead of Winter

I freaking love this game. I am an avid tabletop gamer and will try any horror related board game. I can spend hours playing with my friends, doing different objectives, and screwing each other over. What I love about this game, besides the obvious, zombies, is that each time you play, it is literally a different game. Each time you play you can have a different objective, a traitor, and a ton of different variables that you just don’t get in standard table-top games. It is an absolute blast and I recommend this game to anyone who has a love of horror as well as board games.

Ouija Board

I have played this game numerous times but nothing has happened to me yet.  It could be a number of factors as in there are no spirits present or the people I’m playing with don’t believe so the spirits keep away. I just love how classically scary this game is, how so many people claim to have had encounters because of this game, and how many people refuse to be in the same room with a board. Whether it is real or not, the history is so rich and I will never turn down a chance to play.

Arkham Horror

I love this game because it is pure Lovecraftian-fear. I am a huge Lovecraft fan and if you are too, I would definitely check out all of the Lovecraft tabletop horror games. This one is my favorite out of the game series because it is a period piece, meaning it takes place in the 1920’s. It is pretty cool that a board game can be a period piece and be scary at the same time. I don’t want to give too much away about this game, I just want you to play it.

Salem

I do like it because I typically enjoy horror games that I can get my friends in on after a few glasses of wine since I’m the only horror buff in my friend group. I am obsessed with anything Salem-related. If it’s a game, I’ll play it. TV series, I’ll watch it. I just love the lore behind it all. This game is geared more towards kids, but it can be fun for adults too. You can play it through cards or online on a computer. If you loved One Night Werewolf, then you’ll love this game too.

Until next time, stay scared.

Kenzie

 

 

*******

 Kenzie is a young author who strives to create truly scary stories. Kenzie has been obsessed with the horror genre for as long as she’s been able to read. She has written numerous short stories as well as working on a novel.  She can be found watching horror movies with her pup. To find out more, go to: kenziekordic.comtwitter.com/kenziekordic, or facebook.com/kenziekordic.

Ghastly Games: Games for the Whole Horror Addict Family

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Most of the games that have been talked about on this blog over the last few months have been geared towards people age 12 and up. Gamers learn to love games at an early age because their parents played games with them. So if you are a parent and a horror addict what games do you play with your kids? I can remember playing the Goosebumps card game and Atmosfear with my kids but what current games are out their for families to play? So I did a search and found some new horror themed board games that you can play with your whole horror addict family:

ZombieKidz_3DboxZombie Kids: Zombies are taking over the local cemetery in town and its up to a bunch of kids to stop them. They tried to tell their parents about the zombies but no one believed them so now they have to take matters into their own hands. To defeat the zombies the kids have to lock the cemetery gates or try to out smart them. This game is for 2 to 4 players and is meant for kids 7 and up. You have 7 characters to choose to play as and it takes only 15 minutes to play. It’s easy to learn and easy to play and its a perfect game for the whole family. http://iellogames.com/Zombie_Kidz.html

One Night Ultimate Werewolf: This is a game for kids 8 and up and the ONUW_3D_Box_1024x1024object of the game is to find the werewolf living in your village. This game is for 3 to 10 players and you get to choose from 12 different characters to play as and each one has special abilities. This game only takes 10 minutes to play. It’s fast paced, fun and no two games are ever the same. If werewolves aren’t your thing there is also a One Night Ultimate Vampire game. http://beziergames.com/collections/all-uw-titles/products/one-night-ultimate-werewolf

Goosebumps The Board Game:  Kids love reading Goosebumps, and nowGoosebumps-theboardgame they can play it too. This game is based on the Goosebumps movie that came out last year. All of the monsters from the goosebumps books have escaped.The goal is to find R.L. Stine’s typewriter before the monsters do so you can trap them in a new book. 2 to 6 players can play and it comes with monsters you can play as monsters or people and you can even ride in a haunted car. http://goosebumps.wikia.com/wiki/Goosebumps_the_Board_Game

With Halloween just around the corner, here is a game that you can play and Boo-Opoly-Halloween-Board-Game (1)learn more about every horror addict’s favorite holiday. Booo-opoly is a simpler version of Monopoly but you can play as a cat, bat, pumpkin, witches hat, candy apple or a ghost. You then go around the board buying Halloween properties and learning cool facts about Halloween. This is a great party game. https://www.amazon.com/Late-for-the-Sky-BOO/dp/B00064XFW0/ref=sr_1_1?ie=UTF8&qid=1472872157&sr=8-1&keywords=boooo-opoly-opoly

Vampires Of The Night: This game is for kids ages 6 and up and can be pic1246890_mdplayed by 2 to 4 players. The objective is to help the vampires escape the wicked vampire hunter who has placed garlic all over their castle. You need to find the garlic and remove it so the vampires can once again enjoy their castle. Vampires Of The Night comes with a glow in the dark game board and pieces. https://boardgamegeek.com/boardgame/57349/vampires-night

So this is just a small sample of horror themed board games for the whole family. Do you have any horror games that you like to play with your kids? Let us know in the comments