Ghastly Games with Daphne Strasert: Adventure Escape Asylum

There is a reason that asylums are featured so heavily in horror. Whether it’s the loss of freedom, loss of control, or the loss of your mind, asylums represent most everyone’s worst fears. In Adventure Escape: Asylum, you wake to find yourself in a locked room with no memory of who you are. Something has gone horribly wrong in the asylum. A patient has escaped and has kidnapped a little girl. You must find him before he hurts anyone.

Adventure Escape: Asylum is a puzzle game app from Haiku Games and is available for free.

Game Play

Adventure Escape: Asylum has the same rules of play as Haunted Hunt (previously reviewed by HorrorAddicts.net)

As the player, you move throughout rooms with locked exits. In each room, you find items and clues to help you escape. Collect objects by tapping on them, then use those objects on other things in the room to find additional keys or puzzles.

Adventure Escape: Asylum also includes a combat feature. This element adds a new dimension to this installment from Haiku Games.

Game Experience

If you enjoy escape rooms, you will like Adventure Escape: Asylum. It contained more spooky elements than Haunted Hunt. The art is outstanding. The storyline is engaging. The puzzles linked multiple elements found in different rooms and were satisfying to complete. There was a strange twist at the ending that didn’t fit with the rest of the story.

The game is short enough that it can be played all in one sitting. Unfortunately, there is no replay value once you have solved the puzzles.

Final Thoughts

I loved this game. I really did. I think the company does a good job of creating complex puzzles of varying styles with satisfying conclusions. They are tied together with coherent storylines.

Ghastly Games with Daphne Strasert: Haunted Hunt

In a world where monsters constantly fight for their lives against hunters, one name stands out: Otto. You (a shapeshifter) wake to find yourself locked in his house as entertainment for his guests. To escape with your life you must gather objects, find clues, and solve puzzles to make your way through the house.

Haunted Hunt is a puzzle game app from Haiku Games and is available for free.

Game Play

Each chapter of Haunted Hunt presents you with a room (or series of rooms) with a locked escape. Hidden throughout the rooms are objects and clues that you can use to escape. Collect objects by tapping on them, then use those objects on other things in the room to find additional keys or puzzles.

Each chapter has one or more complex puzzle that must be solved before you can escape to the next chapter. The game doesn’t allow you to use up objects in ways that don’t help you, so trial and error is allowed while investigating. All the clues you need to escape are there. If you become stuck, you can use stars (which can be earned or purchased) to get further clues.

Game Experience

Haunted Hunt plays very much like an escape room. There are often multiple clues to multiple puzzles hidden and part of the fun in figuring out which clues belong with which puzzle. I don’t find collecting objects horribly fun (lots of tapping all over the screen in the hopes that something is clickable), but I understand why it is part of the gameplay.

I like puzzles. I really, really do. However, I found some of the puzzles to be unsatisfying to solve. There should be tricks and twists in a good puzzle game. However, in Haunted Hunt, some puzzle solutions seemed so far removed from the clues given that it was almost guesswork (I spent many frustrating hints on those).

The best part of Haunted Hunt is the thematic elements. The art is outstanding. The storyline is engaging. The creators included many elements of monster lore throughout that are fun for fanatics like myself. There’s something really fun about getting to destroy a monster hunter at the end of the game.

Final Thoughts

I enjoyed Haunted Hunt, but if you struggle (like I did) with parts, don’t feel too bad. The game seems designed to leave you feeling stupid.

If you like monsters and romance, but don’t care for puzzle elements, check out my review of Enchanted in the Moonlight, a monster dating sim.

Do you have a game you want me to review? Something you think I would like? Leave suggestions in the comments!

 

Ghastly Games with Daphne Strasert: Remnants

Well, we did it. We finally destroyed the world.

The Apocalypse has come and gone and here you are in charge of your very own survivor compound. You’ll need to brave the Badlands to gather resources, buy equipment for your camp, and fend off attacks from monsters.

Remnants is a game for 2-4 players and takes about an hour to play.

Game Play

In Remnants, players each control a camp of survivors. The goal is to keep as many survivors alive as possible while fending off attacks from monsters and raiders in the Badlands.

Each round has five phases:

  • Scavenge: send survivors from the camp to gather resources. Players face each other in a real-time dice-rolling race to gather available resources.
  • Build: Spend resources to buy weapons and defenses for your camp. You’ll need them to fight the bad guys later on.
  • Fight: Various monsters and raiders come to attack your compound. Players use the items they purchased to fight back. If you defeat the monster, you get points that count toward victory at the end of the game.
  • Heal: You can spend more resources to heal the survivors hurt in the attacks. Only healthy survivors get you points at the end of the game.
  • Clean-up: Reallocate spent resources to the board and start the whole process over again.

There are only 6 rounds in the game, so make the most of every opportunity.

Game Experience

The mechanics of Remnants were familiar (the Build and Fight phases were reminiscent of King of Tokyo), but worked together in unexpected ways. There was the perfect balance of luck and skill to keep gameplay interesting.

Players mostly play on their own compound, facing challenges individually. There aren’t many opportunities to sabotage other players. It’s unfortunate that the game isn’t made to accommodate more players.

One weakness I found while playing was that an early initial round of bad luck can seriously cripple a player for the rest of the game. It would be nice if there were more room to bounce back.

Final Thoughts

I really enjoyed Remnants. It was the unexpected breakout hit for my board game night group. The game has high replay value, but would also benefit from manufacturer expansions.

For those who enjoy more complicated games, I would whole-heartedly recommend this.

Ghastly Games with Daphne Strasert: Wizard School

Let’s face it, ever since Harry Potter came out, we’ve all been looking out our windows hoping to see an owl with our letter to Hogwarts. We may just be muggles, but now we can experience the magic (and monsters!) for ourselves.

Wizard School is a cooperative game for 2-5 players that takes 40-90 minutes to play.

Game Play

Wizard School is… complicated. In fact, there is a whole video designed to teach you how to play.

The goal is pretty simple: survive the school.

Every player chooses a student character at the beginning of the game. Each student has special abilities that give them advantages during gameplay.

Players go through all four years of high school, each year increasing in difficulty. Students can fight monsters, pass tests, study, and tutor each other to help survive the school year.

Then there are the monsters. On every turn, the school gets a chance to fight back against the students, revealing monsters and traps of various supernatural means to make graduating all the more difficult. Certain monsters only attack in certain circumstances, so the players are in almost constant danger.

Game Experience

The first game is slow to work through. There are a lot of small rules and caveats that it takes experience to recognize. I really do recommend watching the video.

The characters are loveable and the powers are interesting. The game is challenging, making winning an actual struggle. There is a lot of value in multiple playthroughs.

Final Thoughts

Wizard School is one of my favorite games for a small group. It is complicated, but worth the time investment to learn how to play. Who doesn’t want to be a witch?

Ghastly Games with Daphne Strasert: Ultimate Werewolf Inquisition

A remote village is infested with werewolves. Unable to solve the problem themselves, the villagers call upon a special inquisitorial team to root out the monsters. There’s only one problem: some of the inquisitors are werewolves in disguise…

Ultimate Werewolf Inquisition was created by Dan Hoffman, the man behind One Night Ultimate Werewolf (which I’ve previously reviewed here on HorrorAddicts.net). It’s a standalone game of treachery, deduction, and deceit.

Ultimate Werewolf Inquisition is a game for 3-12 players and takes 30-60 minutes to play.Ultimate Werewolf Inquisition

Game Play

Players play as the inquisitors called to save the town. Each player is given a secret card that designates them either as a werewolf or a human.

The village consists of twelve villager cards (face down) and twelve hut cards (face up). The huts grant special powers to help the inquisitors identify which of the villager cards represent werewolves. On their turn, each inquisitor chooses a hut card and plays the associated power (see a facedown card, see an inquisitor’s card, gain vote tokens, or cast vote tokens). Then each inquisitor casts a vote on one of the villager cards. The villager card with the most votes is revealed and removed from the game (along with their associated hut).

Then night falls and the werewolves are free to take revenge. The inquisitors pass around a column of cards. Villagers don’t look, but the inquisitorial werewolves do and rearrange the cards to their liking. At the end of the round, the cards are placed back in the village and the last card is revealed and removed from the game (another victim of the werewolves).

The game ends when all the werewolves in the village are dead (the villagers win) or when the werewolves left outnumber the villagers (the werewolves win).

Game Experience

Ultimate Werewolf Inquisition combines the best parts of playing Mafia (the card game) and One Night Ultimate Werewolf. Players have multiple rounds in which to sniff out the traitors, with the game becoming more difficult as play continues. But no players are removed, so everyone remains engaged through the whole play time. Special abilities ensure that gameplay isn’t just guesswork.

Every game that we played ended with a very narrow result. There is no clear advantage or disadvantage to either side, making the competition fierce. The better your friends are at lying, the more dynamic the game will become. Logic gets twisted, relationships are tested, and no one is ever sure who they can trust.

Final Thoughts

The rules don’t take long to learn and aren’t overly complicated (if you’re playing with a crowd that isn’t dedicated to hours of play). I enjoyed Ultimate Werewolf Inquisition very much and I recommend it as a mid-level difficulty game.

Ghastly Games with Daphne Strasert: Arkham Horror | Call of Cthulhu

Arkham Horror: Call of Cthulhu

Welcome to the town of Arkham where the year is 1926. Something sinister lurks in the shadows behind the speakeasies. Monsters have been popping up all over town and something ancient and evil is waiting to break through to our world. Only a handful of investigators stand in the way. They must risk their sanity and their lives to keep Arkham from falling into devastation.

Arkham Horror: Call of Cthulhu is a cooperative board game for 1-8 players and takes 2-4 hours to play. It’s extremely complex and is recommended that all players be 12+.

Game Play

The game begins with all players choosing a character. These characters come with skills and items that will help them to defeat the horrors that pop up throughout the game.

Each round, the characters move around Arkham, collecting items and clues to help them win. Beware, though, the monsters are also moving and each round brings the Ancient One closer to breaking through the barriers into our world. Characters must defeat the smaller monsters or risk being killed. This is accomplished by rolling dice—the number of dice depending on the character’s abilities and the strength of the monster.

As play progresses, portals to other dimensions open throughout the town of Arkham, allowing monsters to enter and wreak havoc. Players must go through these portals and survive the horrors on the other side in order to close them. If the players close enough portals before the Ancient One crosses into Arkham, they win. If not, they must defeat this monstrous abomination and somehow survive the process.Arkham Horror revised box.jpg

Game Experience

Holy hellspawn, this game is complicated. We spent almost as long reading the rules as we did playing for the first time.

The overall concept is straightforward: kill monsters and close portals before the Ancient One comes through. But how you do that is subject to hundreds of rules and strategies. Once you understand those, however, the game is fast paced and fun. Strategizing with your fellow players forms the main playtime of the game. The game isn’t pure strategy, as the players are subject to the randomness of die rolls and card draws.

The game pieces are well made and admiring the artistry of the cards is valuable all on its own. There are a lot of pieces to track, so be organized.

Arkham is a game with high replay value, making it well worth purchasing. Make sure you have others who are invested in playing as well, because complicated games aren’t for everyone. Take the time to read the rules thoroughly before you play and designate someone as the rule keeper so you can ask questions as they arise (and, boy, do they arise!).

Final Thoughts

For a faster, simpler version of Arkham Horror, look for Arkham Horror: The Card Game (which I previously reviewed). There is also an updated version, that I have not yet played.

I loved Arkham Horror. I’ve been wanting to play for a while and finally got the opportunity. I was hooked twenty minutes into play time. I’ll be buying this one for myself.

Ghastly Games with Daphne Strasert: Space Station Zemo

Game Review: Space Station Zemo

Introduction

In the distant future, a group of survivors is stranded on a doomed space station. There’s only one escape pod left. They must compete with each other and the perils of their environment to activate and enter the last remaining escape pod before someone else does.

Space Station Zemo created by InQuest. is a strategy board game for 2-5 players and takes about an hour to play.

Game Play

Before you can play Space Station Zemo, you must first make the game. All the materials are free in PDF form online (you can get them by searching, but Board Game Geek has them collected here). They are designed to be printed on card stock and assembled by you. We were able to put it together in about an hour (depends how much you care about the look of the final product)

Once you have that together, it’s time to play.

Choose a character: Chuckie the Zombie, Floyd the Droid, Mush the Abomination, Pete the Cook, or The Rats (literally just a lot of rats). Each character has a special power that will help you to win the game. You then choose a secret access code for your character (three letters, either A or B, to limit options).

The Space Station is composed of rooms and hallways with the escape pod at the center. The winner of the game is the first person to successfully enter the escape pod OR the last character alive.

Each round consists of a movement phase and an action phase. All players move their characters first, then decide what they want to do (fight, pick up an item, push a button, etc.)

To enter the escape pod you must first set your character’s access code (each character secretly chooses one before the game starts) by visiting each of the three code rooms. You must also have a Pod ATM Card. This can be found by visiting rooms in the station. Each room has a card that you can pick up. Some cards are traps that kill you. Others are items that help you kill others. As you navigate the board, you’ll have to fight the other characters as they try to accomplish the same task.

Game Experience

Space Station Zemo is fun and ridiculous. The characters’ special powers change the strategies of gameplay, making it more fun (some can teleport, others leave explosive polyps, a few change form). We assign characters randomly when we play because certain people are TOO good at playing a particular character.

It’s disappointing that there is no manufactured version of the game available for purchase because I would love to have a real board and game pieces. The quality is the only real drawback that I can see.

Things can get messy quickly in a game where you’re playing against each other and the board itself. Game effects such as an open airlock and a security bot are just as deadly as fighting other characters.

Final Thoughts

I highly recommend Space Station Zemo. The rules aren’t as complicated as those of others that I’ve reviewed here. It still isn’t a children’s game, but it is suitable for younger players and for those who are interesting in getting into more strategy-based games. Since the game is free, the only investment is time—a perfect tradeoff for game players.