Odd and Dead Ends : Up and At ‘Em/ The Skeleton Fight in ‘Jason and the Argonauts’

There are a myriad of skeletal monstrosities in film and TV, from the bodies in the pool in Poltergeist, to the musical mayhem of the Danse Macabre in Disney’s Silly Symphonies, and Doctor Who’s skeleton in a spacesuit from the Silence in the Library/Forest of the Dead two-parter. Even Scooby-Doo’s laughing alien skeleton is enough to give anyone nightmares. But for me, the best of the best comes from the 1963 film Jason and the Argonauts, with its legendary skeleton fight sequence.

            Mixing live-action and stop-motion, Jason and his fellow adventurers have almost made off with the mythical Golden Fleece. It’s just a shame that the magician of the land invokes the gods, and with a whizz of magic, scatters some bones which grow into seven deadly skeletons. The Children of the Hydra’s Teeth ascend from the cold ground with swords and shields in hand, ready to do battle. It’s up to our heroes to fight them off and try to escape with their lives, and the fleece, intact.

            All of the creature effects were designed and created by the legendary Ray Harryhausen. Harryhausen was the stop-motion animation genius, responsible for many of the classic monsters of the 40s, 50s, 60s, and 70s. After his initial success on Mighty Young Joe, he went on to create creature and monster effects for films such as Clash of the Titans, The 7th Voyage of Sinbad, and Earth vs The Flying Saucers, as well as The Beast from 20,000 Fathoms, a film inspired by Ray Bradbury’s short story, ‘The Foghorn’, and in turn directly inspired the creation of Godzilla.

            In order to allow the real actors to fight with stop motion puppets only a few inches tall, the actors would carefully choreograph their exact movements with stunt doubles playing the skeletons. These doubles would then be absent when the cameras rolled, and the actors would perform one side of the fight from muscle memory, fighting air, miming the duel. Afterward, this footage would be projected onto a screen in Harryhausen’s workshop, where he would then line up his own camera and the creatures, pose them just right against the background to make it look as if the actors and the creatures were the same height, and snap a photo. After that, onto the next frame.

            The skeleton fight reportedly took up to four months to complete for just a several-minute sequence, all seven skeletons requiring precise actions, moved just the right amount to create as smooth a movement as possible. Because they’re real figures, we get real light on the bones, as opposed to modern CGI attempts, so it all feels tactile and real. The lighting and creature design gives them deep black eyes which the light never hits, and a ridge above the eyes like eyebrows. They end up with a menacing, sneering quality, which when combined with their mouldy bones and slightly open jaws, one gets the distinct sense that they’re enjoying the slaughter and the fighting. They’re not just re-animated corpses; they’ve got brains, sense, purpose, and thought behind them. You forget they’re puppets only a few inches tall, and suddenly it’s the undead fighting our brave heroes in Ancient Greece, outnumbered, three men against three warriors who can’t ever die.

            Their characterisation really sells the illusion. At first, they slowly advance on the heroes as a pack, creeping forward, pushing them back inch by inch. And then a piercing screech and they all lunge forward. Each has their own unique shield design, helping us to identify each one, and they all have their own movements and moments of action. It’s not mindless animation; the whole thing is thought out and prepared. They have their heads knocked off (animated in mid-air using braces and strings), and on occasion they leap into the air across ruins and bodies with bloodied swords, leaving the ground as that extra convincer that they’re not puppets mounted on the floor.

            To finally top it all off, not all of our heroes survive the encounter. There is nothing like a body count to let the audience know that nothing’s off-limits, that danger is here, and that these animated frames of the dead can do damage. It all combines to sell the illusion. Every little thing which can be done has been done, and it all works seamlessly to create arguably the scariest skeletons ever put to screen, and certainly the scariest fighting undead not in a horror movie. Jason and the Argonauts is a classic that’s inspired filmmakers such as Sam Raimi, Peter Jackson, and Tim Burton, and its danse macabre finale is not one to be missed.

-Article by Kieran Judge

-Twitter/Instagram: kjudgemental

Odds and Dead Ends :The Weeping Angels and the Terror of Temporal Displacement

“People assume that time is a strict progression of cause to effect, but actually from a non-linear, non-subjective point of view, it’s more like a big ball of wibbly-wobby… timey-wimey… stuff…”’ –The Doctor, Doctor Who S3 E10, ‘Blink’.

After apparently coming across the statue of a weeping angel in a graveyard, and seeing it chained up, writer Steven Moffat went away and crafted one of modern Doctor Who’s greatest episodes, and established a threat which would bleed through from the show into popular culture. In the episode ‘Blink’, a race of aliens called The Weeping Angels have zapped the time-traveling Doctor back into the past. Communicating via a video tape recorded decades in the past, The Doctor enlists the help of Sally Sparrow, who must face down the Angels and return his time machine, the Tardis, to him. But with the Weeping Angels, when you’re looking at them, they’re a statue. And you can’t kill a statue. But they’re incredibly fast, and as soon as you look away… as soon as you even blink…

            The Weeping Angels have a range of terrifying points to them. Their speed, their appearance, and their ability to turn off lights by pointing at them makes them a walking jump-scare, and most episodes to feature them have used this jump-scare mechanism in some way. But one of their other points, their method of killing, is of particular note. As is said in the episode, they’re the ‘“only psychopaths in the universe to kill you nicely. No mess, no fuss, they just zap you into the past and let you live to death. Rest of your life used up and blown away in the blink of an eye.”’ This, in itself, is terrifying on a fundamental level to our traditional notion of experience, as I will now attempt to explain.

            Warning: some of this can get a bit abstract, but bear with me.

            As in the quote from the episode at the beginning of this article, people assume that time moves in a strict movement, everything in a nice, neatline. But this is, of course, simply something that humans have come up with in order to try and comprehend everything happening around us. As Kenneth Denigh notes in Three Concepts of Time, ‘Time is not ‘out there’ as a substantial thing like a river in flow; it is rather an abstract entity, a construction.’ (p.3). Essentially, there is no time; there’s just stuff that happens and we’ve come up with an idea called ‘time’ in order to make sense of it all, to string it together in an understandable pattern. Remember that the idea of everyone being in the same specific time zone (at least in Britain), was to enable the trains to run correctly; before that, everyone had a different time in different parts of the country. I’m assuming the same came in eventually for worldwide, for similar reasons.

            And when we do all this construction to our understanding of time, we also give it a direction, because as human beings we can understand directions. We understand the relationship between two different tangible objects, and so we liken the relationship between events in the same way. In his book Space and Place, Yi Fu Tuan discusses this by saying that for us, we normally conceptualise all this by bringing in the idea of ‘forward’. ‘The future is ahead and “up”. The past is behind and “below”’.

            What all this means, roughly speaking, is that people have ascribed arbitrary references to direction in order to understand everything. There is no ‘past’ realistically speaking, but we have come up with the concept of it, and discuss it as being ‘behind us’ to help us process it. When we think about something coming ‘up’, we have it to look ‘forward to’.

            All of this comes with extra baggage. Concepts of direction also come coupled with social and cultural understandings. Everyone wants to be at the ‘top’, because we’ve said that ‘top’ means best, whether that’s the top of the standings in a tournament, on the top floor of a company building, or coming out ‘on top’ of something difficult. The direction is arbitrary, as there is no ‘top’, but over the years social etiquette has come to associate ‘up’ with ‘good’. There’s a reason why the typical description of a hierarchical system has the most powerful at the top of the pyramid. Why do we ascribe Heaven as being ‘above us’, whether in the Christian belief system or in others, such as Olympus being on top of a mountain, ‘up’ in the clouds? And of course, the reverse is true as well. We can be ‘down in the gutters’, at the ‘bottom’ of the pile; Hell/Hades, etc are ‘below’ the ground. You can see how this goes on. I believe Noël Carroll touches on this in his book The Philosophy of Horror, or Paradoxes of the Heart, by relating cultural repulsion of excrement because it comes from, literally, ‘behind’ us, but it’s been a while since I read the book, so you’ll have to excuse me if I’m getting mixed up with another author on that front. Still, I think the point remains. Behind is bad.

            So we, therefore, head into ‘Blink’ with an ingrained cultural understanding that the past, that behind where we are currently, is not as good as where we are, and even that is not as good as what will come, what we head ‘forwards’ towards. This is even in a show with time travel as the norm. And then we are presented with a terrifying monster in the shape of a traditional Christian angel (note the association with Heaven/Up/Forward), who, in the literal blinking of an eye, can send us back into the past. Not only that, these creatures feast on the energy we would have expended had we lived on in that time. Their whole power is their ability to disrupt our culturally ingrained, traditional notion of linear time, sending us into a worse temporal ‘behind’, without the chance to change it, and feast upon the ‘good’ which traditionally is associated with the ‘forward’ future.

            There’s no doubting that the Angels are terrifying even without the time-zapping part to them. Sharp teeth, claws extended, appearing from nowhere when we but blink; it’s the stuff of nightmares. But I think that this temporal dislocation might be one of their most terrifying features. That they exist to disrupt how we as people essentially view and understand reality, and use this as a method of sentencing us to a kind of death, is truly horrifying.

 

-Article by Kieran Judge

-Twitter: kjudgemental

Odds and Dead Ends: The Bloody Brilliance of Lady Snowblood (1973)

Article by Kieran Judge

Japan is not known for holding back when it comes to throwing around buckets of blood on screen. Not just limited to horror, the country’s samurai and revenge films are some of the bloodiest on record, and because there are often swords involved, it’s not just limited to splashes of red from bullet-wounds either. Lady Snowblood (Toshya Fujita) is a perfect example of this, featuring copious amounts of the red stuff gushing in geysers from slashes and stabs. But the film is much more than just a blood-fest, and is an interesting window onto Japanese society in the beginning of the Meiji Era, when the country was beginning to examine western ideas, moving from the feudalistic, pre-industrial country of old, into a nation that had changed almost indescribably by the era’s end.

            The story is one that has been told times before. Yuki, born in the first years of the Meiji Era (I believe 1873, give or take a year, according to my rough estimations), is raised to be an assassin who will one day track down her mother’s four abusers. The film follows the now named ‘Lady Snowblood’, as she follows the four trails, taking out each one in turn, until the final bloody climax. Based off a manga of the same name, it spawned a sequel, a spinoff, and had its legacy largely cemented in western culture when Quentin Tarantino used it as primary inspiration for Kill Bill (2003). It’s a kind of narrative we’re still seeing today, with a female assassin raised from birth for the sole purpose of murder, and anyone who hasn’t seen the stylish 2017 film The Villainess (Jung Byung-gil, South Korea), which in turn was inspired by the Luc Besson film La Femme Nikita (France, 1990), would do well to check it out for a fun, modern example of the narrative.

            Lady Snowblood has enough filmmaking technique going for it to make it a good watch on its own, and attention to the use of colour as part of its thematic expression is just part of it. Red is obviously a large feature in the film, and not just because of the severed hands and blood-splattered faces. After several flashbacks to Yuki’s birth, red light spills into the night, colouring the snow crimson. The women in the prison at her birth are all dressed in red, the floor of the palace in the finale is red, the kimono of the daughter of one of her targets is red; the symbolism is obvious. She is born to blood, which is said as much “poor child, you were born to vengeance”, and it is in red where the story ends. She can never escape it.

            It’s also no coincidence for her to take the name Snowblood, as the translation for ‘yuki’ is ‘snow’ (according to Google), a name given to her by her mother, just before passing after giving birth, after looking outside to the falling snow. Indeed, the purity of the colour white contrasts with the blood in many scenes. Our introduction to ‘present-day’ Yuki takes place in the snow, which ends in a violent bloodbath, and the film ends in the snow also. Yuki also wears a white kimono for much of the film, which, when contrasted with a red sash, demonstrates her attire as a reflection of herself. A pure woman forever destined to spill blood, for no other reason than that is what she was born to do. It might also reflect the death of her mother’s husband, whom the group killed before abducting her mother, who was wearing a white suit at the time.

            Perhaps of most interest from a cultural point of view, however, is how the film examines the growing western influence in the country in relation to the antagonists, especially Gishirō. Both he and Okono (two of the four being hunted) use pistols, the only two characters to do so. Okono’s policemen, which she uses to try and stop Yuki, are dressed in a western-inspired uniform, with gold buttons and shiny billed caps. Her relative rank and influence is coming as a direct response to assimilation of western technology and culture, whereas Yuki carries a parasol, dresses in a kimono, and uses a katana, as she has done all her life, all seen as traditional icons of Japan’s history.

            As mentioned before, Yuki’s ‘father’ was wearing a suit when killed. The film explains that government officials wore white when visiting the towns to draft young men for the war effort, and so the four villains of the story were running a scam to say that young men would escape the draft by paying them (they would then promptly vanish with the money). This plays into an excuse to rob and kill Yuki’s ‘father’, as a result of paranoia and hatred of men dressed in white. But, that he was wearing a suit specifically shows that the new era of exposure to western influences can unstable a nation’s people. A symbol of western society, it is seen as inherently threatening to a traditional way of life. By getting rid of someone dressed in attire of the world beyond their borders, which had been closed off for so long, the four align themselves as friends of the people, helping to persuade them to take up their scam. Thus their hypocrisy deepens as they themselves adopt similar dress in the later segments of the film. They will align themselves with anyone who help to further their own rank and influence.

            The finale at the masquerade ball is also interesting, as it is set up for dignitaries from all over the globe. From the ceiling are hung flags from countries all across the world, from the UK to Belgium to Greece, and Japan’s white flag and red circle is not exactly hung right in the middle of the room. The chandelier is definitely in the style of an aristocratic European mansion, some of the guests speak English, and once again, Yuki is attacked with a pistol. Yuki must go into this new world, still upholding a tradition of the past, straddling the strange, mixed ‘netherworld’, to accomplish her mission. That the villain’s final plunge from the balcony causes him to fall into, and drag down, the Japanese flag, is perfectly apt. Draped in the colours of white and red (just like Yuki herself), Japan’s past has taken revenge for exploiting the incoming influence of the West for personal, nefarious gain, and not for the unilateral gain of all.

            Thus, not only is Lady Snowblood very entertaining, stylish, and well shot, but is very much a story which could only be told about this country and about this period of its history. Through the bodily dismemberments and fountains of blood is a reflection of a nation’s exposure to radical change, and the chaos that this can bring about when some seek to exploit it for ill-gain. If horror fans are looking for a little change of pace to their usual demonic possessions and serial killings, this bloody tale of revenge should certainly be sought out and savoured.

-Article by Kieran Judge

-Twitter: kjudgemental

Odds and Dead Ends : New Slains Castle / Dracula’s Scottish Home

You always find stuff that you didn’t know when preparing these articles, and this little nugget it happens is my find of the week. It’s been well reported that Stoker got part of his inspiration for Count Dracula from Vlad Dracula III (Vlad the Impaler), though retro-actively working the figure into his idea, rather than being originally inspired by him. I was also aware that one of Stoker’s colleagues, actor Henry Irving, who worked at the Stoker-owned Lyceum Theatre, was widely considered another inspiration for the character. However, I was not aware that one of the largest inspirations may have come from New Slains Castle, up in Aberdeenshire, in Scotland.

Admittedly, my Stoker knowledge is, depressingly, severely lacking. The extent of it goes to lots of Dracula and its various adaptations, my undying devotion to The Jewel of Seven Stars (which people who read my section here a lot will know I bang on about constantly, but damn you, it’s an incredibly bleak and unnerving novel), and Lair of the White Worm on my phone which I’ve sadly never gotten around to. So it surprised me to discover that this castle, which is mentioned in The Watters’ Mou and The Mystery of the Sea (more well-read readers can confirm this for me), may not only have inspired the castle in Seven Stars, but also Dracula’s castle, particularly a specific octagonal room mentioned in the novel. It turns out that Stoker frequently went on trips to the area on holiday, and so would not only have known the area very well, but most likely been very familiar with the castle, both its location and grounds, and its interiors.

A brief history lesson first. The old castle was built in the early 14th century by John Comyn, part of the Comyns family who held it for many years. In 1594, it was attacked by King James VI of Scotland (who was also James I of England, successor of Elizabeth I, final ruler of the Tudor family) as the then-owner, Francis Hay, 9th Earl of Erroll, was leading a rebellion against him. The old castle was mostly destroyed with gunpowder and cannon-fire, though remnants of it remain to this day. It remains a ‘scheduled monument’, a title given to architecturally important monuments in the UK and as such protected against change and modification.

The new Slains Castle (The one we’re interested in) was built by Hay upon his return from exile (the uprising hadn’t gone too well) a little ways up the coast. Originally a tower house and courtyard, it was expanded and changed over the years, with wings and towers built up as the centuries went past. In the mid 1800s, a complete redesign was ordered, turning what was there into a more contemporary, Baronial-style castle, giving it granite facing update. Large gardens were designed and laid out only a few years before Stoker visited for the first time. The whole thing was eventually unroofed not long after WWI, and has remained derelict ever since.

The history lesson over, this brings us back to Dracula, and the octagonal room in question. The novel has a small passage which reads as follows: ‘The Count halted, putting down my bags, closed the door, and crossing the room, opened another door, which led into a small octagonal room lit by a single lamp, and seemingly without a window of any sort.’ (my copy, p 21). It turns out that New Slains Castle has a similar room, specifically octagonal in design, and considering Stoker knew the castle well, the very unusual design seems to be a big red flag alerting us to the fact that New Slains is indeed where he got it from. Coupled with the fact that Stoker is rumoured to have been staying in, or near, the castle at the time he was beginning to plan, or even write, Dracula, it’s not too far a stretch to say that, even if parts of the castle weren’t intentionally lifted and transported to the rugged hills of Transylvania, there was more than likely a subconscious application.

Obviously, the location in the novel is nothing like the coastal views of the Scottish ruins, and there doesn’t seem to be any reports or rumours of ghouls, ghosts, or sunlight-fearing vampires lurking in Slains Castle. I would assume it’s now in the ownership of the National Trust, or some other organisation, so I’m not sure if you could just rock up and have a look around, but if you are ever in the area, might be a fun time to go and check out the real Castle Dracula.

-Article by Kieran Judge

-Twitter: @KJudgeMental

Postscript: People interested in following up on this topic might want to check out When Brave Men Shudder: The Scottish Origins of Dracula, by Mike Shepherd. I haven’t read it, but it’s got an introduction by Dacre Stoker, great-grand-nephew of Bram, and plenty of 5 star reviews on Amazon. Link: https://www.amazon.co.uk/When-Brave-Men-Shudder-Scottish/dp/1907954694

Odds and Dead Ends : White Zombie |The Grandfather of Zombies

Along with the pandemic film, which for obvious reasons seems to be especially prevalent in these trying times, its close cousin, the zombie movie, is also emerging from the graves. Several years ago, J Malcolm Stewart briefly discussed the zombie film in a guest article for HorrorAddicts.net (link below) and discussed White Zombie in passing. However, considering the fundamental importance of the film to horror history, a more in-depth look at the film seems to be needed.

Inspired by The Magic Island by William Seabrook, the film stars Bela Lugosi as the powerful Murder, practitioner of potions and religions. The film follows Madeleine and fiancé Neil, who upon meeting by chance in Haiti, are to be married at the plantation of their wealthy friend, Charles Beaumont. However, madly in love with the young lady, Charles, visits Lugosi’s mesmeric Murder, who convinces Charles to transform her into a zombie. Once returned to somnambulistic life, Charles can do away with her at his will. It’s a simple script, all in all, and very much a product of the time, where even supernatural films were often dominated by romantic love-stories.

Some context is definitely needed to explain quite a few decisions with the film. Especially prominent in the final twenty minutes or so, is the prevalent absence of dialogue, where much of it plays out in prolonged silent sequences. This is partially explained when we remember that the film was released in 1932, only five years after synchronised sound was first applied to a feature film with The Jazz Singer in 1927. Britain only got its first talkie with Hitchcock’s Blackmail in 1929, an intriguing film with both silent and talkie versions. Anyone in the mainstream film industry at this time, unless they’d just started working there, wouldn’t be too familiar with talkies, and the conventions that synchronised sound would bring. You can still see these longer, quieter sections of film even in Dracula the year before. The world is still partially in the silent mindset.

This may also explain some of the over-acting in the film. If you’re used to working in a medium where facial expression is the primary way of getting information about a character across, it lingers like an accent. You can also see this in early television when theatre actors made the crossover into television for small parts. Even the framing, without a fourth wall, would replicate the theatre. This isn’t an excuse for the overacting, but a reason nonetheless.

One of the main reasons for the film’s enduring grip on the public consciousness must undoubtedly be Bela Lugosi. An incredibly accomplished screen actor by this time, and with the name of Dracula forever attached to him even a year later, managing to grab Lugosi for a starring role would have been a big step for the film. It might possibly have secured them a great portion of the very small budget, if they attached him before going into full production (that part I don’t know, admittedly, and is pure speculation on my part). We should never forget that, as well as being a classic horror movie, this could easily be regarded as a ‘Bela Lugosi’ movie; the star power of the man helping to shape our understanding of this film for years to come, as it fits into more than just one categorisation of film history outside the standard, mainstream concept. Lugosi is the great redemption of the movie, in all its $50,000 budget, eleven-day shoot, all-shot-at-night production glory. Sets were used from other Universal productions, such as Dracula, Frankenstein, The Hunchback of Notre Dame, etc, because of the restricted budget as an independent film. Because of this, it’s very easy to see the film as a Lugosi film first and foremost in terms of academic interest, but don’t be fooled.

The world is at the beginnings of mass globalisation at this time, with technology rapidly advancing throughout the globe. Interest in other cultures comes in fits and starts, such as the Egyptology craze that Stoker tapped into in The Jewel of Seven Stars (a link for the interested to my article on Queen Tera from this novel is found at the end). This, combined with a need to tap into new and fresh fears from writers and creators, probably all helped to kick off a new interest in Voodoo. The topic had been all the rage the few years prior, with playwright Kenneth Webb attempted to sue for stealing the name from his play, Zombie, though nothing came of it. Thankfully for us, because otherwise, we might not have the word ‘zombie’ bandied about in titles so readily nowadays, if the same man could sue over and over again for use of the word and be fairly sure of cashing in.

Haitian Voodoo (which is the branch of Voodoo associated within the film, to my brief knowledge) is a real set of beliefs, though not as much in the realms of mesmerism and evil as Hollywood blockbusters (and, probably most notably, Wes Craven’s film The Serpent and The Rainbow) would have you believe. This has never stopped filmmakers taking something seemingly ‘other’ and turning into something horrific, however. This has, of course, been the trend in global storytelling since the beginning of time, that what we do not understand is inherently frightening. Here, multiple strands associated with various parts of the world compose factions of the same belief in an all-powerful being who communicates with the world through spirits, and that by communicating with these spirits (loa), one can communicate with the presence of the all-powerful Bondeye. To this end, only a very small fraction of the religion concerns itself with the creation of zombies, though this is in principle part of the belief system.

This zombie creation is used metaphorically to highlight the racial inequality present in society at the time (though perhaps it is still pertinent even today). Note that the film takes place largely around a plantation and that the shambling zombies of the locals are used by Murder to work the mills. In one scene that tracks through the men, used as little more than cattle to work for the light-skinned Lugosi, the grinding wheels and machinery could be almost taken to sound like the groans of the trapped souls. The very idea of a white man using practices brought about by a largely black community (even more apt as Voodoo has its early origins in Africa, especially the French colonies, hundreds of years ago), for his own gain at the cost of those of a different skin complexion, could be read to have serious racial undertones. Even the name of the film, White Zombie, brings these two worlds together in an explicit binary. You can enjoy the film perfectly without recognising all of this, but the fact that it is there should be borne in mind.

White Zombie, can be seen as the beginning point for two branches of horror tradition; that of zombies, and of Voodoo. Most zombies would continue to exist in this mesmeric guise until George A. Romero came along in 1968 with Night of the Living Dead and re-crafted the concept into the shambling hoards of the undead after our flesh which we are familiar with. And it’s safe to say that the Voodoo strains in folk horror and beyond wouldn’t be nearly as strong without this film to prove that it can, just about, work. White Zombie is a fun, surreal 70 minutes that I’d encourage any fan of classic horror, or scholar of generic traditions in cinema, to seek out, if only to know what the hell Rob Zombie’s old band was named after.

-Article by Kieran Judge

-Twitter: @KJudgeMental

___________________________________________________________________________________________________________

-Link to Stewart’s article on zombies and the 80’s Voodoo films: https://horroraddicts.wordpress.com/2017/02/17/guest-blog-black-zombie-hollywood-and-the-80s-voodoo-revival-by-j-malcom-stewart/

-Link to my own article on Queen Tera in The Jewel of Seven Stars: https://horroraddicts.wordpress.com/2018/09/05/odds-and-dead-ends-resurrecting-the-queen/

Bibliography

Blackmail. 1929. [Film] Directed by Alfred Hitchcock. UK: British International Pictures.

Dracula. 1931. [Film] Directed by Tod Browning. USA: Universal Pictures.

Frankenstein. 1931. [Film] Directed by James Whale. United States of America: Universal.

Night of the Living Dead. 1968. [Film] Directed by George A. Romero. USA: Image Ten.

Rhodes, G. D., 2001. White Zombie: Anatomy of a Horror Film. Jefferson: McFarland & Company Inc.

Seabrook, W., 1929. The Magic Island. USA: s.n.

Stoker, B., 2009. The Jewel of Seven Stars. United States of America: Seven Treasures Publications.

The Hunchback of Notre Dame. 1923. [Film] Directed by Wallace Worsley. USA: Universal.

The Jazz Singer. 1927. [Film] Directed by Alan Crosland. USA: Warner Bros.

The Serpent and The Rainbow. 1988. [Film] Directed by Wes Craven. USA/Dominican Republic/Haiti: Universal.

Webb, K., 1930. Zombie. USA: s.n.

Odds and Deadends : Monsters Under The Bed

It’s something we probably don’t consider, but everyone has been scared that there’s something lurking underneath us as we sleep at some point in their lives. It’s been in episodes of Doctor Who, it’s been in Luther, it’s been all over the place, and it seems to be getting more and more prevalent as time goes on. But why is it that the idea haunts us? I don’t mean to solve the issue, but present a few feelers and ideas as to possible interpretations.

Firstly, of course, we must tackle the dark. In evolutionary terms, we’re scared of the dark because it conceals predators, and as primitive man, we’re not going to last long if a beast comes and eats us. The monsters children believe in may not be the saber-toothed tiger our ancestors feared (although I’m sure some have thought that one is underneath them), but the principle applies. It is a similar story with the cupboard across the room, which I will quickly divert to. Anything might be hiding in there, and isn’t it much scarier when the door is ever so slightly open when we can just about peer into the gloom and convince ourselves that something monstrous is moving around in there?

And now for something completely different (but which will reconnect).

As we grow up, our perception of the world is shaped by past events. In essence, we build up a pattern recognition of what is, based on what has come before, and therefore we can predict what might come later. This is one reason why theorists believe it is more difficult to learn languages when you get older because language is tied to our perception of reality. We understand, for example, what a door is, because we have learned to associate the temporary opening-and-closing of a portal with the word ‘door’. Therefore, whenever we see something similar (even between different cosmic dimensions), we associate the word ‘door’ because it has similar properties to those we have seen before, even though it may not strictly be a ‘door’ as such. Try and substitute the word with something different and our inherent understanding of it changes, and we find it harder to make the connection.

Children, who have had less time to build up such an intimacy with language, are able to apply several terms to a concept more easily than adults. Following that same principle, children are less able to come to terms with the inherent cause and effect of past-present-future, because their brains aren’t as hardwired to associate past with present and with future from previous knowledge, as adults can by their previous knowledge of a door, to use the same concept. When adults know that there was nothing in the wardrobe with the light on and therefore there won’t be with the light off, because there never has been before, children are less able to come to that conclusion because the dark, for them, creates a completely different space. Our inherent understanding of human experience of reality changes as we age and experience the world around us. Children haven’t had the time to build up the understanding that the dark doesn’t change anything, so they believe that even though there was nothing there before, switching it off doesn’t necessarily mean the same holds true.

Now put that concept under the bed. The proximity of the dark place to the child is that much closer, that much more unbearable. When the monster was in the wardrobe at the end of the room, at least we had running distance. Now someone’s put a dark place, where anything could be hiding, where we can’t see, only inches away from us. What’s a child supposed to think, to believe, when the lights are off and the parents are in another room, very close and yet so incredibly far away? This is why the sheets getting pulled off the bed in Shutter, and indeed in Paranormal Activity, is disturbing. Throughout our lives the bed has been the safe place, and now something is able to tamper with that safety net. It can get to us.

There’s also perhaps the element of parent-child separation involved with this as well. For the first years of its life the child is almost constantly in contact with the mother. Now, put in a room on their own where they cannot see or hear their protector for so many years? At an impressionable age when so many images and concepts are being bombarded at them, everything comes at the worst possible time. They’re on their own, and absolutely anything they have seen or experienced could be lurking there.

And yet it is a rite of passage. Conquering this growing-up period is how children understand the dark, how they come to create the pattern-recognition that tells them that, no matter how much they imagine shapes there, logic holds that it can’t be true. It’s part of the mirror-stage, I would say, the Freudian concept of the child recognising that it is independent from the mother. Now that the child is alone, it has to realise that it must protect itself from attack. To do this it must recognise, understand, and parry potential threats, and in today’s world we don’t have tigers hunting us, but instead monsters under the bed. The child must go through the experience long enough to build up past knowledge that there are no monsters under the bed, and so eventually understand that the dark is simply obscuring something which isn’t there.

However, we as adults can look back on the past. And we can remember a time when the dark space underneath us wasn’t just filled with pillows and the odd box of Christmas decorations. We can remember it being a place where the monsters hid, and where they crept out of before we cowered under the covers and waited for it to be over. And sometimes it seems that we haven’t quite conquered our fears completely, and we return to that moment of childhood horror. And that’s when they come for us, at the moment when logic and reasoning breaks down for just a split second and we believe, we know, that there really were, and still are, monsters under the bed.

 

-Article by Kieran Judge

-Twitter: @KJudgeMental

Odds and Dead Ends: A maze inside the mind / Stanley Kubrick’s The Shining

Stanley Kubrick’s masterpiece, The Shining, is my favourite horror film of all time. For those that (somehow) aren’t familiar with the film, it is the story of the new caretaker (Jack Torrance, played by Jack Nicholson) and his family at the remote Overlook Hotel over the winter, where ghostly apparitions send him spiraling into madness. Based on the novel by Stephen King, a major feature of the movie which wasn’t in the book is the hedge maze on the hotel grounds. In this article, I’m going to look at this maze, and how it acts as a kind of middle-ground representation of Jack’s ever-twisted mind, as it is changed by the hotel.

Please bear in mind that, as with everything I write for HorrorAddicts.net, in a short article such as this, there’s no way I’m able to cover the wealth of interpretations and analysis and ideas on this film. This is a starting point, where hopefully you can springboard yourself into your own thoughts.

It has been well documented that the layout of the Overlook Hotel is deliberately impossible. Doors lead to nowhere, rooms move, furniture shifts position; everything possible is done to very subtly disorient the viewer. For example, in the first scene of Danny on his tricycle, we pass an exit stairwell leading down, and doors that would appear to go through the thin wall and open up onto the stairwell itself. It is, in fact, a maze of dead ends and double-backs.

Even furniture subtly moves between shots. Rob Ager has documented all this extensively, and his articles and analysis on the subject can be found at his site, which I’ll put a link to at the end of this article. One example is the appearing and disappearing chair behind Jack when Wendy interrupts his writing. Needless to say, with someone like Kubrick, this kind of mismatching wasn’t just sloppy but done deliberately. It is a visual representation of the chaos and insanity that it will try to bring Jack into.

The hotel slowly ratchets up its presence and ghostly manifestations in order to slowly drive Jack mad. This is helped by subtly-suggested alcohol issues (a carry-over from the novel which isn’t nearly as prevalent but still present), and flares of temper. Aided by the claustrophobia of the hotel (‘“what the old-timers used to call ‘cabin fever’”’), and the irritations at being unable to write (‘“Lots of ideas, no good ones though,”’) it all provides the perfect platform for the Overlook Hotel to begin to exert its influence on Jack. The reasons for the Overlook’s attempt to drive Jack to madness are as heavily disputed and debated as almost anything else in the history of fan-theories, and they won’t be discussed here, purely for length reasons.

With the Overlook trying to get a hold on its caretaker, Kubrick wants to give us a middle-ground, to understand that the links between Jack and the hotel go beyond the surface level. Here he presents us with the iconic hedge maze. As I’ve already said, the hotel is a maze in itself, full of twists and turns, and what’s interesting is that almost no two shots of the maze are the same. The map outside the entrance doesn’t match the way Wendy and Danny walk, and the model Jack looks down on doesn’t correspond with either of these. Even the entrance Ullman takes them to in the film’s beginning is on a completely different side of the maze to when Danny runs into at the finale.

There seem to be strong indicators, then, that just like the hotel, the maze changes shape and form. Wendy even says in the kitchen with Halloran that ‘“This place is such an enormous maze I feel like I’ll have to leave a trail of breadcrumbs every time I come in,”’ so if you’re wanting verbal confirmation of this connection, then there it is. But how do we link the maze to Jack?

Firstly, the exterior shots of the Overlook at the beginning of the film don’t show a maze at all. It isn’t present until the whole family are exploring the grounds; when Jack has arrived. Additionally, when Wendy and Danny are exploring it on their own, Jack walks over to the model version in the foyer. We then switch to a top-down view showing a miniature Danny and Wendy walking around the central section. Because, as discussed before, the model and the actual maze don’t add up, we have to assume that this isn’t actually a top-down view of the real maze, but a subjective view of Jack imagining his wife and son in the maze.

By switching to a subjective viewpoint, Kubrick suggests a linking between Jack’s mind (his imagination), and the hedge maze. This doesn’t mean very much throughout the film as, for a large portion of the film, the maze fades into the background. However, right at the very end, it makes a reappearance as Jack chases Danny inside. Surely, as the maze is intrinsically linked with Jack’s mind, this makes sense for the finale to play out there. This is the point where everything combines, hallucination and reality, the Overlook and Jack. In a way, this is almost a proving ground, an arena that the Overlook has provided for their caretaker to show that he can follow out their wishes; that he ‘has the belly for it.’

Ironically, Jack eventually ends up following Danny’s footsteps, just like the trail of breadcrumbs Wendy mentioned at the beginning of the film. He follows Danny in the same way as he followed them through the model before. He has descended into a manifestation of his chaotic mind, distressed by all the factors that enabled the Overlook to push him into pliable madness.

In the end, however, Jack is eventually outsmarted by Danny and stumbles around blindly inside. Whether you believe the ghosts are real or all just a hallucination is irrelevant, because everyone can see that Jack has slipped into madness at this point. Jack is unable to find his way out of the maze, out of his mind. He never recovers, even for a moment as King’s original character does in the novel, and so he freezes to death unredeemed and forever trapped inside the Overlook’s testing ground.

In the end, there really is a simple formula to understand this discussion: Jack Torrance + Overlook Hotel = Hedge Maze. It’s a simple concept, but one probably overlooked by many people watching for the first time, especially by those who aren’t accustomed to looking out for these kinds of interpretations in popular cinema. The Shining is a deeply layered text, and the idea presented is very much a theory, which probably disagrees with 50% of fan theories and analysis of the film, but that’s the way it works with The Shining; everyone has their own idea. In any case, I hope it piques your interest in re-examining the film, and re-watching it, of course. You could do worse things than re-watching one of the greatest films the genre has ever produced; just don’t let it get into your head too much.

-Article by Kieran Judge

-Twitter: @KJudgeMental

-A link to Rob Ager’s site, which I highly encourage anyone interested in film analysis to check out: http://www.collativelearning.com/

-check out my other articles at HorrorAddicts.net if you like this kind of analysis; I’m sure there’ll be something for you to enjoy: https://horroraddicts.wordpress.com/author/kjudgeimaginarium/

 

Odds and Dead Ends: Scary Shadows | Analysis of H G Wells’ ‘The Red Room’

 

H. G. Wells might be more known for his science-fiction novels, such as The Time Machine and The War of the Worlds, but some of his short stories might as well have been written by H. P. Lovecraft. The Red Room is a straight up ghost story in the same vein as M. R. James. It’s a little gem of a story, and I’d like to share some of my thoughts as to what makes it such a delight.

The Red Room details the protagonist taking up a challenge of sorts to stay in a cursed castle bedroom overnight. The opening sets this up nicely in what might now seem a cliché. The opening line that ‘“I can assure you,” said I, “that it will take a very tangible ghost to frighten me,”’ is reminiscent of Jack Torrance in Kubrick’s The Shining saying ‘“That’s not going to happen to me”’ when Ullman speaks of the previous caretaker going insane.

This single line perfectly sets up the beginning of the character’s arc (from skeptic to believer), tells us the genre of story (supernatural), and the character of the protagonist. His skepticism is reinforced when he says that ‘I half suspected the old people were trying to enhance the spiritual terrors of their house’. He is ‘abbreviated and broadened to an impossible sturdiness in the queer old mirror at the end of the room.’ He sees himself as a rock, immovable against anything that passes his way. However, the mirror has changed his appearance, and just as he sees himself to be a rock in a storm, his faith is soon to be changed.

The protagonist’s disbelief in ghosts is due to a fear of age and dying. It is said that he is ‘“eight-and-twenty”’, which is twenty-eight for those who don’t speak century old English, making him a young man. This is in contrast to the three elderly people who apparently live in the castle. This fear of their age presents itself when the protagonist remarks that ‘There is, to my mind, something inhuman in senility.’ Age removes human qualities, and so something very old is to be seen as disgusting, or feared. Spirits, dead for many years, must be terrifying to him.

As the protagonist leaves the group for the room, they are described as ‘dark against the firelight’, which is one of the many allusions to shadows peppered throughout the opening. This further links them to the spirits that will eventually come to haunt our protagonist. Just a little later the protagonist himself expands on this idea, even remarking that ‘their very existence, thought I, is spectral.’

Along with this is the line ‘“It’s your own choosing.”’ This line is repeated like a mantra throughout the opening, and though it may be a bit overdone, the message is clear. By disobeying the warnings given, he brings the doom upon himself. This cliché also gets played up in The Cabin in the Woods, when the group ignore the warnings not to go up to the cabin. You get what’s coming to you.

Soon, even before we enter the room itself, Wells drops the recurrent image that will pervade the remainder of the piece, that of moving, sentient shadows fighting against the candlelight. There’s something very primal about this opposition, very simply a play of light against dark, of good against evil. ‘My candle flared and made the shadows cover and quiver.’ That the shadows are anthropomorphised, being said to have ‘came sweeping up behind me, and another fled before me into the darkness overhead’ is disturbing. Light has to be controlled by man, dependent on him, but the dark can move as it wishes.

The repetition and enhancing of this play of ghostly shadows is what drives the remainder of the piece. ‘The door of the Red Room and the steps up to it were in a shadowy corner.’ The protagonist must move into the realm of darkness if he is to attempt to hold out against it. The room itself is a ‘huge shadowy room with its black window bays,’ full of dust and ‘black corners, its germinating darkness.’ And against all this the candlelight has very little effect, ‘a little tongue of light in the vast chamber; its rays failed to pierce to the opposite end of the room.’

Despite being disturbed by ‘some impalpable quality of that ancient room,’ the protagonist tries to ‘preserve my scientific attitude of mind,’ and examines the room ‘systematically.’ He lights several candles throughout the room, illuminating all that he can, but despite this he still puts his revolver ‘ready to hand.’ Have all his efforts been in vain? He tries to maintain that he is in control of his emotions and that his ‘precise examination had done me a little good,’ and yet ‘I still found the remoter darkness of the place and its perfect stillness too stimulating for the imagination.’ All the build up at the beginning of the story begins to pay off, as our anticipation for ghosts and ghouls overrides the common sense saying that there is nothing there. Every mention of a black spot, a shadow in the rafters, is somewhere we search for ghosts in between the lines, looking for subtext. We are literally jumping at shadows.

A draught enters the room, and soon the candle in the alcove begins to flicker, which ‘kept the shadows and penumbra perpetually shifting and stirring in a noiseless flighty dance.’ An attempt to light more candles gives us his humorous remark that ‘when the ghost came I could warn him not to trip over them.’ Though this line is obviously a joke to himself, he’s brought ghosts into his everyday vocabulary, thinking of them as existing in his world. He’s begun a path away from disbelief into acknowledgement.

And then the candles start to go out.

Now that Wells has ratcheted up the tension by implication alone, he brings on the scares. The alcove, where the deepest shadow has been, is suddenly in darkness again. A candle has gone out. When trying to relight it, two more go out. The shadows do not give him time to bring back the light, and immediately move in for the kill. Again the comparison of the darkness to calculated activity is drawn, as ‘the flames vanished as if the wick had been suddenly nipped between a finger and thumb.’ The protagonist moves closer and closer to hysteria, and ‘a queer high note getting into my voice somehow.’

The protagonist, hysterical, again breaches into the realms of ghostly belief by exclaiming that ‘“those candles are wanted… for the mantel candlesticks.”’ He begins to fight against the shadows’ continuous extinguishing of the candles, ‘the shadows I feared and fought against returned, and crept in on me, first a step gained on this side of me, then on that.’ It is a fight that he can only lose because as was said many times at the beginning, it was a fate of his own choosing.

And yet the ambiguity is still maintained, because the draught was never initially shown to be ghostly in nature, and when he picks up another candle, ‘abruptly this was blown out as I swung it off the table by the wind of my sudden movement.’ Wells continually holds the reader in suspense of wanting to see something overtly supernatural, so that we voraciously follow the protagonist’s stumbling with our own clumsy speed, running headlong through the pages. It is Wells at his finest.

His escape from the room is even deliberately non-supernatural, battering himself up by his own stumbling in desperation and anxiety. And in the end, the final revelation of the nature of the malevolence in the room is a beautiful touch. ‘“Fear that will not have light nor sound, that will not bear with reason, that deafens and darkens and overwhelms.”’ It is described as being a supernatural force, but it is entirely possible to view it as a kind of mass hysteria. Somewhere creepy that instills fear that causes people to essentially, accidentally kill themselves in terror. The disorientation of a sudden acceptance of the possibility of spirits, of the loss of a guiding light, combined with his fear of age and decay, all fuel a Todorovian fantastic story. It’s a wonderful touch to end the piece.

In conclusion, The Red Room is a masterfully crafted ghost story that should be remembered with the best. A great build up to a frantic fight of the rational vs. the irrational part of the brain, with memorable descriptions of the sentient shadows, in a spooky gothic castle. It’s inspired my own work[1], and I hope that you’ll find something delightfully spooky from it as well.

-Article by Kieran Judge

-Twitter: KJudgeMental

Bibliography

King, S., 1977. The Shining. United States: Doubleday.

The Cabin in the Woods. 2012. [Film] Directed by Drew Goddard. USA: Mutant Enemy.

Todorov, T., 1975. The Fantastic. New York: Cornell University.

Wells, H. G., 1896. The Red Room. [Online]
Available at: https://repositorio.ufsc.br/bitstream/handle/123456789/157356/The%20Red%20Room%20-%20H.G.%20Wells.pdf?sequence=1&isAllowed=y
[Accessed 23 06 2019].

Wells, H. G., 1897. The War Of The Worlds. United Kingdom: Pearson’s Magazine.

Wells, H. G., 1931. The Time Machine. New York: Random House.

[1] For those interested, the piece in question, The Voice-Snatcher, will be released in The Sirens Call #45 at the end of June/beginning of July.

Odds and Dead Ends: Greek Mythology / Cerberus

I like to dabble a bit in mythology and legends here in the Odds and Dead Ends corner, and this week is no exception. Having written on Cuchulain (Cu-hu-lun) and the Cyhyraeth (cih-here-aith) in the past, I decided to leave my Celtic homeland, whilst still keeping up the ‘C’ theme. There are many mythical creatures that have permeated popular culture, but one of the most famous must be the triple-threat hound of hell himself, Cerberus. Pronounced sir-bur-us, Cerberus is a monstrous dog that guards the underworld in ancient Greek mythology, and I’m going to give you a quick introduction to the monstrous pooch.

Guarding the entrance to the Underworld, the realm of Zeus’ brother, Hades, Cerberus is the offspring of Echidna and Typhon, two fearsome monsters both with snake-like parts of their anatomy. One of the most famous accounts of Cerberus is from Hesiod’s Theogony, also accounts Echidna as having given birth to Hydra of Lerna, the famous hydra of multiple heads. It is therefore perhaps not surprising, given all this, that Cerberus is described as having snakes as part of him in many sources.

Hesiod’s description of Cerberus is ‘a monster not to be overcome and that may not be described, Cerberus who eats raw flesh, the brazen-voiced hound of Hades, fifty-headed, relentless and strong.’ (Hesiod, 1914) Considering that the main image of Cerberus is with three heads (hence J. K. Rowling used Cerberus as the main source for Hagrid’s three headed dog, Fluffy, in Harry Potter and the Philosopher’s Stone (1997)), which is something I’ll discuss later, it’s interesting to see him depicted in the old texts with far more heads than we now think of him as having, closer to a cross between Hydra and his other sibling in some texts, Chimera.

In his book Gods and Heroes in Late Archaic Greek Art, Karl Schefold and Luca Giuliani discuss the depictions of Kerberos (another spelling of Cerberus) on the ancient pottery of the time. These depictions are mainly in relation to one of the tasks of Herakles (the Greek spelling of Hercules), who was sent down to the underworld to subdue and retrieve the dog as part of his trials.[1] These trials are depicted throughout the famous epics, including Homer’s Iliad, one of the great epics of the ancient world. According to Schefold and Giulani, this task is ‘illustrated as early as the middle Korinthian period’ (p.129). They also discuss the painting…

by the powerful Lakonian artist dubbed the Hunt Painter… Here for the first time Kerberos has three heads to which Sophokles, following epic authority, refers… and he is completely covered with a shaggy coat of snakes, a feature already suggested on the Korinthian skyphos.’ (Schefold & Giulani, 1992, p. 129)

It’s interesting to see that it’s not even the written word, but pottery, that has clearly defined the monster and set in stone the attributes we associate with him. Even Sophocles, the famous Greek playwright, uses this image as his basis for Cerberus’ depiction.

Something I feel is often misunderstood is that Cerberus is that he stops unwanted people coming into the Underworld. This certainly may be a by-product, but his main function is to stop anyone escaping. Charon was the one that stopped anyone getting in, really, as he was the only transport over to Hades, and not many people that were alive ventured down to the underworld. According to Robin Hard, Charon was so shocked at seeing Herekles, alive, that he took him across to the land of the dead, ‘and was punished for this breach of his duties by being thrown into chains for a year.’ (Hard, 2003, p. 268) For the most part, Cerberus was the perfect creature stopping anything escaping the underworld, as Hard’s description makes plain:

Kerberos would not allow himself to be captured without a struggle and he was a formidable opponent even for the greatest of heroes, for he was not only large and powerful but had three heads (in the usual tradition at least) and a snake in his tail.’ (Hard, 2003)

In a way, Cerberus is the perfect guard dog of mythology. As with all mythology, it’s had some allegorizing over the years, such as being the ‘corrupt earth’ and Herekles’ victory representing his defeat over base, earthly passions, but it’s also perfectly fine to think he’s just a big dog with vicious teeth that will rip your face off. Certainly, one of the most well-known dogs of legend, not only has he featured in re-adaptations of Greek myths (such as in Percy Jackson and the Lightning Thief, (Riordan, 2005), but in video games such as Final Fantasy 8 (Kitase, 1997). Cerberus is a legend, quite literally, and a hell of a lot of fun to imagine and reimagine throughout the years.

-Article by Kieran Judge

-Follow him on Twitter: KJudgeMental

Bibliography

Christie, A., 1947. The Labours of Hercules. United States: Dodd.

Hard, R., 2003. The Routledge Handbook of Greek Mythology: Based on H. J. Rose’s Handbook of Greek Mythology. London: Routledge.

Hesiod, 1914. Hesiod, Theogony. [Online]
Available at: http://www.perseus.tufts.edu/hopper/text?doc=Hes.+Th.+311
[Accessed 08 06 2019].

Homer & Butler, S., 2008. Iliad. Waiheke Island: The Floating Press.

Kitase, Y., 1997. Final Fantasy 8. s.l.:Square.

Riordan, R., 2005. The Lightning Thief. s.l.:Miramax Books.

Schefold, K. & Giulani, L., 1992. Gods and Heroes in Late Archaic Greek Art. Cambridge: Cambridge University Press.

[1] Interestingly, these twelve tasks/trials were adapted by Agatha Christie as a series of short stories for her famous detective, Hercule Poirot, which form some of his last investigations in The Labours of Hercules. The detective is, as many can see, is named after the hero, so the theme fits very nicely.

Odds and Dead Ends: Rustic Terror

Why The Wicker Man Still Scares Us by Kieran Judge

Released in 1973, Robin Hardy’s British pagan horror movie takes a policeman (played by Edward Woodward) onto the Scottish island of Summerisle to investigate a girl’s disappearance. Despite a bad remake with Nicholas Cage, and a spiritual sequel that failed to impress, the original film still has the ability to deeply disturb on a strange, fundamental level. I’m going to outline why I think The Wicker Man, despite its age and lack of blood and monsters, still manages to thrill and scare today.

When Howie arrives on the island, you’re initially greeted by great aerial shots of the little plane flying past the rugged terrain of the island, merely a white speck against the blue ocean. For the rest of the film, Howie is completely removed from the traffic in the pre-credit scenes, away from the churches and the police stations (these scenes re-added in the director’s cut). As Martin-Jones writes of the film, ‘The wilds of Scotland are thus considered a potentially treacherous location where a more ‘primitive’ attitude to life and death persists and duplicity and double-cross are deadly commonplaces against which the unwitting outsider must guard.’ (Martin-Jones, 2009). We’re on our own now in a cut-throat world.

And you get this impression right from the start. Upon landing, Howie asks the townsfolk to send a dinghy out so that he might come ashore, and their reply is they can’t do so without permission. Even announcing himself as a policeman seems to have little to no effect. Not only is this an island from which one cannot easily escape except by plane, but it is an environment where the people are dismissive, if not yet overtly hostile. It’s going to be hard going at the very least to find our missing girl.

The more we explore the culture, trying to get to the very heart of the matter of the missing Rowan Morrison, the more we feel we are intruding too far into a completely different world. Their pagan rituals are everywhere, from the maypole dancing and education at the school, to the chocolates being sold in the local shops. The Christianity that Howie holds so dear to him, (the virtues that Edward Woodward says are the most important values to him of all, in the DVD’s video commentary (The Wicker Man, 1973)) are up against a brick wall that we slowly, horrifyingly, realise is actually a trap, ensnaring us. Kbatz has a great review of the film from a few years ago in which she discusses some of the conflicts between the different religions, and I highly recommend you go and read it if you haven’t already: https://horroraddicts.wordpress.com/2013/04/23/kbatz-the-wicker-man/

Many people have commented on the music in the film, with the cast and crew on the DVD commentary saying that it fits the movie like a glove. I’ve known people to find the songs funny at times, which I think is telling in itself. It isn’t the usual score to a thriller film. Around 13 songs, based on traditional Scottish tunes and poems, form a surreal background to a completely alien world. It’s unnerving, and people trying to laugh it off may be a form of emotional relief

This also highlights that all of the people are genuinely enjoying the festivities. All of the townsfolk are smiling and treat Howie with the greatest of respect because, again referring to the audio commentary, they believe they are doing him the greatest service by plotting to make him a martyr. They believe they’re doing the right thing. And that’s one of the most terrifying things upon reflection, they believe in their hearts that they are rewarding him.

And then of course, for Howie, things go sour in the final act. Like the rotting apples and the crumbling churches, everything falls apart for the modern values of the western world embodied by our policeman. When he tries to leave he finds the plane broken and sabotaged, technology failing. Worshippers with animal masks watch on, and when Howie turns around they hide again. There’s a definite air of malice now, a concrete threat to Howie, and what was unease throughout the film suddenly becomes fear.

As we reach the climax of the film, we, like Howie, are clutching at straws. From feeling like the imposter in a strange land, Howie puts on the outfit of the fool and becomes the imposter. Now we’re in the very midst of the danger, aware that they intend a human sacrifice, and the very Christian policeman has to imitate the very thing that goes against his core values in order to carry out his job. The snapping hobby horse are the jaws of death. It’s a personal conflict of monumental importance, a moment where the personal micro tensions and the theological macro tensions come to fruition, and we have to hope that the man we follow will win out.

The entire parade is dragged out as long as possible for maximum tension. The scene with the sword dance in the stone circle is particularly tense, because for a moment we suddenly realise that there’s the possibility the worshippers know Howie is in the outfit. Thrust into the line, he has no but to go into the ring of swords and trust and hope his disguise holds out. With the chop! chop! chop! we have again a perverse soundtrack, substituting the war drums of conventional movie scores for a pagan call for death.

And then we arrive at the final scene. Howie is thrust into the Wicker Man, crying for his Lord, and we suddenly have to hope for the traditional horror movie to return. Horror films always save the protagonist, give us some kind of catharsis, but there’s nothing to be found here. The helicopter doesn’t arrive, rain doesn’t pour as an act of God and douse the flames licking at the wood, Howie doesn’t manage to escape and run to freedom. The cries for Jesus and the singing of traditional hymns are drowned out by the chanting ring of happy pagan faces as the head finally crumbles, burned to a crisp.

The Wicker Man takes our traditional western values and puts them into a world that has reverted to the past. The crusade Howie goes on fails to convert the islanders to the ‘modern’ ways of thinking. We leave the film having watched the protagonist having journeyed to a strange, unnervingly backward land and burned alive to appease ancient gods. We as an audience, his modern kin, have failed him. In a world of cut-and-paste zombie flicks, ghost girl movies, and lacklustre monster films, there’s just something about rustic terror of The Wicker Man that manages to unnerve. Everything comes together and culminates in a film that defies all the conventions, brings together the best cast and crew possible, and leaves the viewer having watched one of the most terrifying final scenes ever put to film.

 

Article by Kieran Judge

Follow Kieran on Twitter: KJudgeMental

 

Bibliography

Martin-Jones, D., 2009. Scotland global cinema: genres, modes and identities. Edinburgh: Edinburgh University Press.

The Wicker Man. 1973. [Film] Directed by Robin Hardy. UK: British Lion.

Odds And Dead Ends: Cuchulain

Cuchulain: The Champion of Ulster-Violence by Kieran Judge

Native myths and legends are something that are quickly glossed over in schools, or not taught enough. In Wales, or when I was at school here, aside from anything to do with dragons, you’d get a brief introduction to The Mabinogion through the story of the black cauldron, which some people might know of from a Disney movie roughly based on an adaptation of The Chronicles of Prydain, which was based on the Mabinogion in turn. That, really, was about it. In the island of Ireland (to avoid any political debates I’ll refer to the whole land mass as such from now on), the main texts are the four cycles, the Ulster Cycle, the Mythological Cycle, the Fenian Cycle, and the Historical Cycle. From these legends, perhaps no figure has captured the imagination more than Cuchulain.

Spelt in various ways (Cu Chulainn, Cúchulainn, etc), Cuchulain is a mythic descendant of the gods known for being almost unbeatable in battle even from a young age. He was the warrior hero, the Champion of Ulster, as many of the tales will tell. Renowned poet and playwright W. B. Yeats wrote a whole series of plays and poems about the mythic man as part of his attempt to revive Irish culture, a movement heavily tied in with Lady Gregory and the National Irish Theatre in the early 1900’s. However, Cuchulain was also a madman, prone to becoming overwhelmed in his bloodlust, going on to slaughter hundreds, thousands, without stopping. In his frenzy, he recognises neither friend nor foe, and in one tale, even kills his own son when he refuses to identify himself.

It’s this blood lust that I find most fascinating about Cuchulain. When he fights he becomes a man who is unable to tell his allies from his enemies, much like the typical description of the werewolf. He slaughters everyone in his path. This frenzy, however, can be stopped in a very unique fashion, as the final section of Jeffrey Gantz’s translation of The Boyhood Deeds of Cú Chulaind tells:

‘The women of Emuin went to meet Cú Chulaind gathered round Mugain, Conchubar’s wife, and they bared their breasts before him. …Cú Chulaind hid his face, whereupon the warriors of Ulaid seized him and thrust him into a vat of cold water. This vat burst, but the second vat into which he was thrust boiled up with fist-sized bubbles, and the third he merely heated to a moderate warmth.’ (Gantz, 1981, p. 146)

It’s clear to see that Cuchulain is much different to many of the hyper masculine heroes we see in other myths, such as Pryderi or Arthur from The Mabinogion, in that there is a switch inside him which takes tremendous effort, and the feminine form, to subdue. Even most of the Greek heroes remain themselves throughout the course of their many trials. Other heroes remain mostly gallant or noble, if a little misogynistic at times, but the Champion of Ulster seems to have that Jekyll and Hyde double inside him which I think is fascinating. It’s something that Cuchulain can’t control.

Perhaps, if we were to look into this a little further, one could suggest that the thrill of the battle brings out the warrior in him, the masculine of the superhuman. In contrast, the sight of the female form brings him back to the feminine human. The godly side of him, when in control, never wants to be contained again, never wants to accept the feminine. If you were really going to go into it, you could argue that the vats represent the womb and Cuchulain must be reborn through this into the mortal realm once again from his divine rage. I think this may be getting too far into it, however.

That Cuchulain was a flawed hero is obvious, but he was also understanding in his own way as well, as one of the tales in The Boyhood Deeds of Cú Chulaind shows; ‘…they met Cúscraid son of Conchubur; he was badly wounded, so Cú Chulaind carried him on his back…’ (p.138). The mighty warrior that would defend Ulster in single combat for months, defeating an entire army (as the prophet Fedelm says of the upcoming attack on Ulster, ‘‘I see it crimson, I see it red.’’ (Carson, 2008, p. 13)), also has the time to help his fellow soldiers in combat. This is a classic bit of storytelling. If we know he is human, and have a reason to sympathise with him, we can get behind him and we can forgive him in the future for any misdeeds he may commit.

Though not known outside of Ireland, he is still one of the main figures of legend on the emerald isle. At the Tayto Park theme park, their flagship attraction is the Cu Chulainn rollercoaster, complete with gigantic stone figure near the entrance to the ride. Many murals in Belfast also depict him as a reminder of the figure who would ward off Irish attacks to protect Ulster from its armies. Though both sides of the border may try to claim the figure, Cuchulain remains Ireland’s Hercules, their Arthur, and their Conan. A man who would slaughter thousands to defend his land, but turn on his own side just as quickly. Perhaps, disguised in a mighty warrior, this is a discussion on the meaningless of violence, the way in which a price must be paid for the blood that is shed.

 

Article by Kieran Judge

-Follow him on Twitter: KJudgeMental

Bibliography

Carson, C., 2008. The Tain. England: Penguin Classics.

Gantz, J., 1981. Early Irish Myths and Sagas. Great Britain: Penguin Books.

 

 

Odds and DEAD Ends: Analysis of Casting the Runes and Ring.

M. R. James’ classic ghost story, Casting the Runes, is perhaps one of the most beloved of all time. It follows Mr. Dunning, uncovering a plot by Dr. Karswell to kill him via a series of ancient runic symbols. Similarly, for the modern age, Koji Suzuki’s novel Ring, (thanks largely to Hideo Nakata’s film adaptation), changed the face of Japanese horror films, much in the way that Scream did for the slasher genre. Examined in this article is the concept of infecting a victim with a deadline, by which, if the deadline isn’t passed on, the victim will die. This concept is, in both texts, a product of history and the past, which can infiltrate the modern day to scare the reader.

CASTING THE RUNES

James’ story is rooted in folklore of witches and magic. James himself was a noted historian of folklore and mythology, writing many papers on medieval manuscripts and other texts. It’s not surprising, therefore, that this interest seeps through in Casting the Runes, his uncovering of ancient texts mirroring the discovery of the slip of paper with the runes.

The main conflict I perceive in the text is the tension between the modernity presented by Dunning and Harrington, and the history and past presented by Karswell, fighting for power. Karswell, a man who has “…invented a new religion for himself, and practiced no one could tell what appalling rites” (p.238), has cast a hex on Dunning for shunning his new book. The past, in its runes and legends, is here the antagonistic force presented through Karswell, his book described simply as ‘an evil book’ (p.242), the mythic past’s main point of origin. Karswell’s magic lantern show presents the darker side of children’s myths and fairy tales, such as Red Riding Hood, which bleed through into the modern world:

“At last he produced a series which represented a little boy passing through his own park – Lufford, I mean – in the evening. Every child in the room could recognize the place from the pictures. And this poor boy was followed, and at last pursued and overtaken, and either torn into horrible pieces or somehow made away with, by a horrible hopping creature in white, which you saw first dodging about among the trees, and gradually it appeared more and more plainly.” (p.239)

Not only do we see the past colliding with the modern present through this passage, but after this, showing slimy creatures on the slides, “…somehow or other he made it seem as if they were climbing out of the picture and getting in amongst the audience” (p.240). Dunning and Harrington, on the other hand, are modernity’s flag-bearers. Dunning investigates the noise in the night, “…for he knew he had shut the door that evening after putting his papers away in his desk” (p.252), proving a logical, empirical mind, later reinforced here: “It was a difficult concession for a scientific man, but it could eased by the phrase “hypnotic suggestion” (p.255). Dunning even suggests that Karswell was “…mixing up classical myths, and stories out of the Golden Legend with reports of savage customs of to-day…” (p.258), showing a scholarly knowledge of the subject matter.

Therefore, the strange atmosphere about Dunning, the mysterious death of Harrington’s brother, the strange wind, “I supposed the door blew open, though I didn’t notice it: at any rate a gust – a warm gust it was – came quite suddenly between us, took the paper and blew it into the fire” (p.258), only increases our fear and trepidation, especially with the three month deadline hanging over our heads before Dunning’s eventual demise, for they can only be supernatural, against Dunning’s core beliefs. We try to decipher it rationally, following our protagonist’s example, but are unable to. Modern science cannot fight back against the curse of the runes. When Dunning and Harrington resort to deception and return the slip to Karswell, we slip into the past, so to speak, presented with the evil past that the characters have tried to deny for so long. We want to see evil banished back to where it belongs, away from Dunning’s modern day, back into the history books.

This brings us to the final moral dilemma. We are asked at the tale’s conclusion, “Had they been justified in sending a man to his death, as they believed they had? Ought they not to warn him, at least?” (p.266). They have become like Karswell, dispensing an ancient, malevolent death upon those they deem a threat. Though they justify this by claiming Karswell deserved it, and that Dunning would be dead otherwise, it is an unnerving note to end with, asking if they should have asked the darkness of history to prove itself, or descended to the old ways as they do, dispensing justice in, what is for them, a “new rite”, much like Karswell created for himself.

RING

Suzuki’s novel, Ring, adopts a similar structure in terms of its narrative. A malevolent force (the spirit of Sadako Yamamura) has given a victim (Asakawa) a time limit (seven days) to find what mysterious instructions he needs to follow in order to save his life (copying the cursed tape and passing it on). The runes have been replaced by the video tape, and it is here that we see one of the key, fundamental differences to James’ story. Sadako is built upon the myths and folklore of Japan, but her embodiment of ‘the past’ is intertwined with modern technology. The distinct opposition inherent in James’ tale is no longer as easy to see in Suzuki’s novel.

The female ghost with long hair avenging their death is a well-established trait in Japanese folklore. These stories are called kaidan; the vengeful ghost termed an onryō. Theatre Group Soaring, in the novel, would no doubt have practiced traditional Japanese kabuki theatre, itself one of the main vehicles through which kaidan tales were passed throughout the centuries. Even in the film adaptation, the strange, contorted movements of Sadako (as played by Rie Inō) is directly inspired by stereotypical movements of onryō from kabuki theatre, and Rie Inō herself was apparently trained in kabuki. The story of the spirit in the well has also been around for centuries, the story of Okiku and the plates, being a potent example.

Sadako is therefore very much rooted in Japan’s past, in more ways than just being dead. Asakawa, on the other hand, is very much the modern man, constantly carrying around a word processor, saving files to floppy disks, phoning Yoshino from the island to help his investigation. Ryuji is a professor of philosophy, a discipline which “…as a field of inquiry had drawn ever closer to science,” (p.88). These two men are built of the modern world. They even live in Tokyo, one of the largest cities in the world. When arriving at Pacific Land, Asakawa notes that “Faced with this proof that the modern power of science functioned here, too, he felt somewhat reassured, strengthened.” (p.61).

Suzuki uses technology, the statement of the future and urbanity, to steer his antagonistic force, striking at civilisation’s heart. Sadako’s wrath and anger takes over the videotape, itself situated in a cabin complete with “A hundred-watt bulb lit a spacious living room. Papered walls, carpet, four-person sofa, television, dinette set: everything was new, everything was functionally arranged.” (p.63). Asakawa, despite his hesitations and fear of what the tape might show him, ‘No matter what sort of horrific images he might be shown, he felt confident he wouldn’t regret watching” (p.73). Why would his regret watching? It wouldn’t be as if anything could happen to him, constrained as it were by the (very much Western) technology before him.

Just like Karswell’s magic lantern show, however, the images on the tape have their own weight and reality, “Startled, he pulled back his hands. He had felt something. Something warm and wet – like amniotic fluid, or blood – and the weight of flesh.” (p.77). When Asakawa answers the phone, it is described that:

“There was no reply. Something was swirling around in a dark, cramped place. There was a deep rumble, as if the earth were resounding, and the damp smell of soil. There was a chill at his ear, and the hairs on the nape of his neck stood up. The pressure on his chest increased, and bugs from the bowls of the earth were crawling on his ankles and his spine, clinging to him. Unspeakable thoughts and long-ripened hatred almost reached to him through the receiver. Asakawa slammed down the receiver.” (p.81).

That silence from the other end of a telephone gives this impression, this startlingly sensory imagery, showcases Sadako’s reach and wrath, without her saying a word.

In the finale, Asakawa, realising why he survived and Ryuji did not, agrees to wager the entirety of humanity by spreading the virus to his parents-in-law. Whereas James simply had the characters return the curse to Karswell, he the price for Dunning’s survival, here, Suzuki has entire the world be the price for saving Asakawa’s family. Whereas Casting the Runes ends with a definite confirmation of Karswell’s demise, Ring ends with the ominous passage, “Black clouds moved eerily across the skies. They slithered like serpents, hinting at the unleashing of some apocalyptic evil.” (p.284). Asakawa has become accomplice to Sadako’s malice, the past in control of modern technology and, through that, the modern man. “In order to protect my family, I am about to let loose on the world a plague which could destroy all mankind.” (p.283).

CONCLUSION

Both James’ short story and Suzuki’s novel present characters eagerly, desperately trying to beat the deadlines they are faced with, wished upon them by people that want them dead. Through their representations of an evil, malevolent past, embodied by Karswell and Sadako, both authors present us with a moral choice of who we save, and who we kill in exchange. What is different about their endings is the level of intimacy and scope we are presented with. Casting the Runes is a story of personal vengeance, where the battle is between Karswell on one side and Dunning and Harrington on the other, with the evil-doer getting their just desserts, like a boxing match. Ring’s evil is much more impersonal, and the apocalyptic ending shows the sheer magnitude of what must happen for someone to live. You don’t end the curse; you just pass the buck and hope someone else will do it for you. The ending’s bleak tone implies that there is no hope, that nobody will sacrifice themselves to stop the bleeding, and that the virus will move from one soul to another, runes forever being cast.

Written by Kieran Judge

Bibliography

James, M. R., 1994. Casting the Runes. In: Collected Ghost Stories. Hertfordshire: Wordsworth, pp. 235 – 267.

Ringu. 1998. [Film] Directed by Hideo Nakata. Japan: Ringu/Rasen Production Company.

Scream. 1996. [Film] Directed by Wes Craven. United States: Dimension Films.

Suzuki, K., 2004. Ring. London: HarperCollinsPublishers.

 

 

Odds and DEAD Ends: Lucio Fulci, Italy’s Godfather of Gore

When people think of Italian horror, Dario Argento is the first name that invariably comes to mind. And why wouldn’t it? With some of the most influential films in the horror genre, (Suspiria (1977), Profondo Rosso (1975), and Opera (1987), to name but a few), he brought Italy to our attention with the care and style that few could match.

After Argento we might think of Mario Bava, who brought stylised violence to the screen with Blood and Black Lace (1964) and Black Sabbath (1963), and set Italy going in horror movies, and their closely related counterpart of the giallo, like never before. Slasher films in the 80’s consistently came back to the ’64 movie time and time again for inspiration.

Next on the list, however, is Lucio Fulci, this article’s focus. This is a man who created some of the most astounding visuals, in the pulpiest films you’ll ever see. He crafted a unique oeuvre of gore and gristle, but with a mastery that few have touched.

Born in Rome in the mid nineteen-twenties, Fulci was first set on medicine, and whilst working as an art critic, turned his mind to film. Whilst starting off with comedies in the fifties, as the sixties neared their end he began crafting violent thrillers which, understandably, saw him fall out of favour with the Catholic Church.

Beginning really with Lizard in a woman’s skin in 1971, and Don’t torture a Duckling the following year in 1972, Fulci began to blend the stylish giallo of his contemporary, Argento, with graphic violence, pushing extreme filmmaking to new levels.

He brought out a slew of films in the next few years, a particular favourite of mine being Seven Notes in Black (also known as Seven Black Notes or The Psychic) in 1977, but Fulci really left his mark on cinema starting two years afterward. Zombie Flesh Eaters (or Zombi, or Zombie 2) released in 1979, was Italy’s answer to Romero’s Dawn of the Dead (1978). Coincidentally, Dario Argento, worked on Romero’s film. Flesh Eaters really brought something a little exotic to the zombie genre, as well as conceiving two of the greatest scenes in horror history, the first being the zombie vs. shark fight. The second, which I’m indulging myself to discuss at length now, is the famous eye piercing scene.

Fulci takes his time to construct this scene, heightening the tension up like stretching an elastic band. He focuses on the shadow of the light from outside in the battle with the zombie to close the door, with no loud noises or music. There are no tricks, just showing an image of two sides struggling for purchase, pure cinema, as Hitchcock would have called it. The door closed, the heroine puts a chest in front of the door, and then, two minutes into the scene, the zombie bursts through and grabs her head. Splinter on the shattered door. And an eye to be pierced.

Fulci is obsessed with eyes and sight, one of his directorial trademarks being a quick zoom into the face for a reaction, almost a crash cut. This time, however, he takes his sweet time. Her head comes closer, and we cut to a POV of the splinter, tracking in. Reaction shot, and in we go a little tighter. Fulci does this as many times as he can get away with, building, building. And then, as with all scenes of suspense, you need a pay-off. If you’re a gore-hound, what a magnificent pay-off it is.

This scene is incredibly Hitchcockian in its construction, that you begin to understand that there’s a great talent behind the camera. Fulci isn’t just about gore; he’s about crafting a memorable scene. So memorable, in fact, that although I’ve no confirmation of it being conscious, I invite you to take a look at the spike eye-gouging scene in Saw 3D (2010). It’s almost exactly the same construction. Over 30 years later and a pulpy little Italian film is referenced in one of the biggest horror franchises of all time.

Fulci might have had his moment in the spotlight here with Zombie Flesh Eaters, were it not for his crowning glory. The triple-header of City of the Living Dead in 1980, and both The Beyond and The House by the Cemetary in 1981, formed his ‘Gates of Hell’ trilogy. These three films, and especially The Beyond, are his masterpieces. Fulci doesn’t so much create or direct these films as dream them, surreal images like a collage of nightmares, culminating in a dark, mist-soaked atmosphere of unutterable dread. Buckets of gore thrown in for good measure help to create some of the most beautifully constructed nightmare-fuel ever to emerge of Italy. Fulci knows how to create an image worthy of putting up on your wall, and these three films are his perfect showcase.

I was lucky enough to see Fabio Frizzi, who scored many of Fulci’s films, perform his new composer’s cut for The Beyond, as a live accompaniment, at Abertoir Horror Festival 2016. Sat on the row behind me was Luigi Cozzi, another Italian director of the same period and good friend of Argento and the Bava family. It was the European Premiere of the new music as a live score, and there was something magical in the room that night. I won’t get too romantic, but it was there. Every second of that film and performance dripped with something special, from every zombie killed to each misty alleyway, right to its surrealist final moments in that landscape of beyond, it was like watching a lovechild between Salvador Dali and David Cronenberg, with a perfect prog-rock accompaniment. If Fulci’s ghost was there, I think he would have been proud to see a packed house enjoying his film decades later.

Unfortunately, a few years later, Fulci released Conquest (1983). An epic fantasy trying to cash in on the trend being started by films like Conan the Barbarian (1982), it flopped. This was Fulci’s big break, and it killed him instantly. There wasn’t much more of note ever produced, and I’m inclined to think that Fulci was a little bitter by it all. The House of Clocks (1989) is a very nice supernatural home-invasion style thriller, and A Cat in the Brain in 1990 is good fun, but that’s about it. Succumbing to medical conditions in the mid nineties, he passed away in 1996, in the middle of production for a remake of Vincent Price’s House of Wax with Dario Argento, with whom Fulci had finally agreed to work with after many decades of petty spites.

Fulci’s work is vastly underappreciated, even, I think, within the casual horror scene itself. He was a craftsman that was severely overlooked, and it wasn’t perhaps until Quentin Tarantino used the theme for Seven Notes in Black as a part of his Kill Bill (Kill Bill (Vol. 1), 2003) score, and released a few of his movies in cinemas for limited release, that people really paid attention to him. His writing could be as tightly plotted as any Argento giallo; his love of voyeurism and tension could rival Hitchcock. He used as much gore as Cronenberg, and yet his vivid imagination never really caught the public. His is a volume of work that takes a little digging to get into, but once experienced fully, is never forgotten.

And that’s the point. Fulci’s movies are never forgettable, even some of the later films where his declining health undoubtedly played a part in their quality. A horror hack he might have seemed to the public, but underneath it all was an incredibly talented individual who is only now, decades after his passing, beginning to get the true recognition that he deserved.

Article by Kieran Judge (2018)

Bibliography

A Cat in the Brain. 1990. [Film] Directed by Lucio Fulci. Italy: Exclusive Cine TV.

Black Sabbath. 1963. [Film] Directed by Mario Bava. Italy: Emmepi.

Blood and Black Lace. 1964. [Film] Directed by Mario Bava. Italy: Emmepi.

City of the Living Dead. 1980. [Film] Directed by Lucio Fulci. Italy: Dania Film.

Conan The Barbarian. 1982. [Film] Directed by John Milius. USA: Dino De Laurentiis.

Conquest. 1983. [Film] Directed by Lucio Fulci. Italy: Clemi Cinematgorafica.

Dawn of the Dead. 1978. [Film] Directed by George A Romero. USA: Laurel Group Inc..

Don’t Torture a Duckling. 1972. [Film] Directed by Lucio Fulci. Italy: Medusa Produzione.

House of Wax. 1953. [Film] Directed by Andre DeToth. USA: Warner Bros..

Kill Bill (Vol. 1). 2003. [Film] Directed by Quentin Tarantino. USA: A Band Apart.

Lizard in a Woman’s Skin. 1971. [Film] Directed by Lucio Fulci. Italy: International Apollo Films.

Profondo Rosso. 1975. [Film] Directed by Dario Argento. Italy: Seda Spettacoli.

Saw 3D. 2010. [Film] Directed by Kevin Greutert. USA: Lionsgate.

Seven Notes In Black. 1977. [Film] Directed by Lucio Fulci. Italy: Rizzoli Film.

Suspiria. 1977. [Film] Directed by Dario Argento. Italy: Seda Spettacolli.

Terror At The Opera. 1987. [Film] Directed by Dario Argento. Italy: ADC Films.

The Beyond. 1981. [Film] Directed by Lucio Fulci. Italy: Fulvia Film.

The House by the Cemetary. 1981. [Film] Directed by Lucio Fulci. Italy: Fulvia Film.

The House of Clocks. 1989. [Film] Directed by Lucio Fulci. Italy: Dania Film.

Zombie Flesh Eaters. 1979. [Film] Directed by Lucio Fulci. Italy : Variety Film.