Odds and Dead Ends : The curse of Alton Towers’ Chained Oak

Anyone who lives in the UK will recognise the name Alton Towers almost purely on principal. The premiere theme park in the UK and located in Staffordshire, England, is built on the grounds of an actual 15th century castle near the village of Alton, the Alton Towers of name. Converting to a full amusement park in the late 1970’s, it acquired the Corkscrew rollercoaster in 1980, the first in Europe to have a double corkscrew inversion, making a statement as to its future ambitions. It’s gone on to become bigger and bolder over the years, bringing in many top class attractions and world’s firsts, including Oblivion (the first coaster to feature a vertical drop), and The Smiler (the first with fourteen inversions). For the horror fan, it’s strangely homely, as it features a splattering of rides with dark and sinister theming.

Along with the ghost train Duel (a ride combined with a blaster game, where you shoot targets on ghouls and zombies to score points against your friends), many of the coasters are also horrifically themed. Th13teen is the principal coaster of the Dark Forest section, an evil woodland come to life, Wicker Man is a wooden coaster built around a sacrificial effigy in a similar vein to the film of the same name, and Nemesis is themed to be a ride forged from chains made to hold down an unearthed alien entity.

One of these rides is Hex, a flat ride located inside the towers itself. Hex is part walkthrough, part ride, where riders eventually sit either side of a large platform which moves in conjunction with the room, to create a disorienting experience where one eventually finds it hard to distinguish if they are moving, or the room alone, or both, or neither, or in which direction. What many people may not actually know is that the tree in the story of the ride is a real tree, and the story based off actual legend.

Traveling back home to the towers in the 1840s (though some say in the 1820’s), the Earl of Shrewsbury finds an old woman at the side of the road. Stopping the carriage, she asks him for a spare coin, to which the Earl promptly huffs, dismisses her, and travels on. As the cart pulls away, the old woman turns, points a finger at him, and calls after him, that whenever a branch should fall from a nearby oak tree, a family member of the Earl should die.

Sometime later, when the curse is all but forgotten, a storm kicks up. The winds batter the walls and howl in thenight, and in the darkness, a branch is ripped free of the tree and crashes to the ground. The curse soon comes true as a family member (a son in some versions of the tale, a daughter in others), falls ill and passes on. In some versions, another branch falls and someone else dies later again, but in all accounts, the Earl soon orders great chains to be forged. The chains are wrapped around the tree, lashing the branches to the trunk, in an attempt to avoid any future tragedy.

Where reality falls and tales begin is hard to distinguish, because the chained oak is a real tree, and there was a carriageway that ran close to it. Hollyman and Kelsall’s article on the story also describes a similar tale involving a fortune teller appearing at a banquet in exchange for shelter, and casting a similar curse when he is dismissed. We don’t actually have any idea as to how old the chains are, or when they were wrapped around the tree. Added to this, the Towers’ version of the story is embellished for the ride, adding in the Earl of Shrewsbury performing experiments on one of the branches to find a way to lift the curse. When you combine this with a lack of historical documentation for the woman in the road, chains being made, etc, you have a story which is likely created over time through whisper and rumour. At the same time, there’s nothing saying that the story couldn’t indeed be true.

It’s certainly interesting to see local folklore like this being brought to a wider audience through a theme park ride, even more that parts of it are true, if not the actual curse bit. Stone steps lead up to the real oak, rotting and degrading, like an altar. Though nobody in the current Earl’s family passed away when sections of the tree fell away a few years ago, the spookiness of it remains. A visit to the area may be a nice pilgrimage for all you horror hunters if you ever visit the park, though of course, careful not to break any branches off it whilst you’re there.

-Article by Kieran Judge

-Twitter: KJudgeMental

Bibliography

Hollyman, S. & Kelsall, G., 2008. The Legend of the Chained Oak. [Online]
Available at: https://web.archive.org/web/20130430220927/http://www.altontowersheritage.com/heritage/article.asp?articleid=99
[Accessed 02 05 2020].

Odds and Dead Ends: Doctor Who’s Sci-fi – Horror Masterclass

When Doctor Who revived on March 26th, 2005, I was seven years old, a few months away from my eighth birthday. I was the perfect age to have my mind utterly blown by the galactic voyages, the heritage, the sets, the monsters; everything about it was just cool. Russell T. Davis’ era of Who was one of the things that made me the genre fan I am today. Now that I’m older, I look back on it and wonder which episodes, stories, stand out most. One day I will certainly do an article analyzing speech and identity in the Series 4 episode Midnight, an underrated gem of an episode. Blink gave me a phobia of statues for months, and I remember coming home from school pretending to be a Cyberman (complete with stomping sound effects) once the new incarnations came through in Rise of the Cybermen/Age of Steel.

Yet for me, the more I think on it, the more I affirm my beliefs that The Impossible Planet/The Satan Pit, episodes 8 and 9 of Series 2 respectively, are the best episodes of the show’s now 13, nearly 14 year, revival. A blend of cosmic horror, claustrophobic sci-fi thriller, and possession horror movie, this storyline is an immaculate blend of multiple genres, pushing the boundaries of Saturday-night family TV, which retains the ability to chill even the hardiest of adults. The Halloween special Waters of Mars was a very successful episode along a similar vein, but despite the claustrophobia in that episode, it doesn’t have the imagery, the scale, and grandeur, that comes with being stranded on a planet orbiting a black hole. This article is my attempt to analyze, decode, and understand just why this storyline is sci-fi/horror perfection, through the physical and emotional squeezing of the episode, and the theological darkness of The Beast.

 

Isolation

Sometimes horror tries to overload your senses with something vast and grand, such as the infinite size of the cosmos and the beyond, stuffed with elder gods and creatures unfathomable. This is most definitely the Lovecraft tradition of horror. One of the other approaches is to make the whole thing feel claustrophobic, and to put the pressure on the audience, tighter and tighter and tighter. This, perhaps, could be considered a Hitchcock tradition. The Impossible Planet/The Satan Pit (which I will abbreviate as TIP or TSP throughout the rest of this article), manages through its sheer concept alone, to accomplish both a physical claustrophobia and tension, and a grand intellectual, mythological scope.

In TSP, a sequence sees Rose, Danny, Toby, and Jefferson, trapped in the vents underneath Sanctuary Base 6 being pursued by the possessed, murderous Ood. As if this isn’t bad enough, Captain Zachary has to manually shift the oxygen to them from each section of the tunnel each time they move on to the next section.

For me, this is the ultimate moment of claustrophobia in the two episodes, and it’s a careful appreciation of each turn of the screw (pun intended) that makes us feel so tense. Here’s my quick run-down of the beats up to this point that apply the pressure.

  1. The Tardis, the time-and-space ship, lands on a base, not feeling well. As The Doctor says, it’s like “‘she’s worried.’”
  2. The Doctor announces that they’ve arrived on a sanctuary base. The word ‘sanctuary’ implies a safe haven, but from what?
  3. ‘Welcome to Hell’ is scribbled on a wall, along with an indecipherable ancient language.
  4. After an earthquake, the revelation of their situation is made. The base is on a planet orbiting a black hole, held by a strange, unknown energy source that could plunge them into it at any moment.
  5. An earthquake plunges the Tardis into the depths of Kroptor, the planet. Their usual escape route has been lost.
  6. The base’s electronics, and Toby, come under the influence of The Beast.
  7. A hull breach loses one of the crew members, and they watch her drift up into the black hole. A constant reminder of mortality perched on the edge of the abyss.
  8. The Doctor and Iva descend down into the bowels of the planet in a small cable lift. The Doctor, the main intelligence and rationale of the galaxy, is physically distant from those above.
  9. The Ood become possessed; their translators changed into devices capable of electrocution.
  10. The Satan Pit opens down into a further unknown dark.
  11. The lift cable snaps, trapping The Doctor and Iva down below.
  12. Their electronic communication is temporarily stopped.
  13. With Ood all around, the crew have to shuffle through the underfloor ventilation tunnels to reach Ood habitation, the den of the things trying to kill them, in order to cut the possession of The Beast.
  14. Zachary, holed up in a room with Ood cutting their way in, has to manually, time-consumingly, shift their oxygen after them.
  15. The Ood are after them in the tunnels.

There are several aspects I’ve excluded for my later discussion on the Satan aspects, but it is easy to see even from this simple breakdown, how the episodes add layer upon layer of threat and danger. This sequence in the tunnels is perhaps only 2/3 of the way through the episodes’ total runtime, and there are sequences with danger in the rocket at the finale, but I believe the ventilation chase to be the best example of pressure-cooker isolation I’ve seen in Who.

In Doctor Who Confidential S2 E8, the set designers acknowledge Alien (1979) for inspiration in the base’s design. Indeed, the walkways are hemmed in by pillars that crowd the crew as they duck and scamper down the corridors. Similarly, the Nostromo’s corridors in Alien were designed so the actors had to crouch through the ship, complete with constant vents of steam and smoke from the walls that are also constantly shown in Sanctuary Base 6 coming from the floor. Far more than just the base, however, the civilisation in the interior of the planet also seems to have a touch of the Alien franchise about it, with the large sculptures something you’d find on board the Space Jockey’s ship. The abseil of The Doctor into the pit isn’t too dissimilar to Kane’s descent into the egg room. And you can’t watch the ventilation chase sequence without thinking of Dallas’ search through the Nostromo’s vents after the Xenomorph. This time, they can’t even see the threat as the Ood don’t register as life forms, and the opening of the final door to reveal the Ood there ready and waiting for them is so reminiscent of Dallas’ demise in Alien that you have to accept the homage.

Part of this story’s mastery, then, is of the sense of claustrophobia, of danger pressing in on you. Taking inspiration from its predecessors and finding new ways to tighten the vice, the whole scenario feels like you’re being slowly crushed. If the lack of air doesn’t get you, the Ood will. If they don’t, The Beast will plunge you into space. If he doesn’t do that, he’ll ensure the base doesn’t let you out. If that doesn’t happen, he’ll plunge you into the black hole. The noose gets tighter and tighter with each passing moment.

Satan Unbound

When, in TIP, the Doctor calculates the amount of energy needed to hold the planet in orbit around the black hole, he reels off a load of numbers, to which Rose replies, “‘all the sixes.’” Specifically, there are three of them. 666. The story deals with the iconography of Satan and a fairly unique discussion of language and communication to discuss the mere concept, the idea, and the horror, of the devil.

Perhaps the most obvious point of contact with this is the ancient language. The connection between this writing and an ancient evil are immediately apparent, with the ‘Welcome to Hell’ sign being scrawled above a copied passage of writing. That the planet they have arrived on is equated with Hell is subtly reinforced with several shots through doors and over shoulders, one such example being when Rose gets food from the Ood, where the ‘Hell’ on the sign is clearly visible.

The ancient language is also our main visual clue that Toby is possessed/himself. The writing jumps from the pottery to his hands, and later vanishes into the Ood. That this language is that of The Beast and not of the ancient civilisation is apparent from the pictures depicting the capture of The Beast down in the pit itself. These people used images, whereas The Beast uses words. Images exist purely in a visual form, whereas language can exist in visual or audible forms, or even touch if you think of Braille. This makes The Beast’s method of communication much more effective and potent for expanding throughout the universe, perpetuating his image throughout the countless civilisations.

That language is the myth-maker of The Beast’s choosing is made apparent when Ida discusses the planet’s name, spoken of only in scripture, and labelled as a demon when the Black Hole spat it back out. Not only is it through text that the story of the planet’s evil, and by extension its resident, perpetuated, but ‘scripture’ implies a religious text.

Despite a brief flash of The Beast on the hologram in the main hub, it is through words and speech that The Beast’s rising is foreshadowed. The computers announce that ‘He is awake,’ and Rose’s phone is hijacked to deliver the same message on a phone that can’t get a signal. Also, The Beast’s targets for possession are those with the closest links to language and words. Toby is an obvious choice because he is closest to the language as the archaeologist. However, the Ood are important thematically because they require the translators to communicate with their human masters. Before we get the hijacked message, the ‘we must feed’ interference and joke following TIP’s title sequence puts language at the forefront of the terror.

These translators are important not only for The Beast to use as weapons (language being used to kill and carry ideas of death), but it is also through the Ood that we get our longest pre-possession hints, “‘The Beast and his armies shall rise from The Pit to make war against God’”, and the lengthy discussion with The Doctor. The concepts of The Beast and his mythic perpetuation through language and words are inescapable. Language is how we view, understand, and construct the world around us, and that The Beast would use this as a means to attack us is perhaps more terrifying than anything else.

The Doctor’s incredulity and vehement rejection of the idea that The Beast can have existed before the universe is little relief for the audience, for The Beast knows so much that he can’t know. He sees into the minds of all the crew, and even predicts Rose’s future several episodes later. This complete knowledge of all, traversing the realms of possibility, puts the possibility of The Doctor being wrong into question. Is he right that The Beast is lying? After all, one of the names for Satan is ‘The Father of Lies.’ On the other hand, everything The Beast has said occurs in actuality, so who is to say he is wrong? That something is impossible isn’t an issue for The Beast; The Doctor describes his language as being ‘impossibly old’ upon first seeing it.

And then, in the final scenes, we have possessed-Toby’s ravings that the idea of him (The Beast) will always live on, despite being launched into the black hole, lingers, ‘I shall never die. The thought of me is forever.’ The Doctor himself says that ‘an idea is hard to kill’. The Beast’s final words that ‘nothing shall ever destroy me. Nothing’, hang in the air long after the episode concludes. In addition to this damning statement, The Doctor comes away with no conclusions as to what he believes he found, ‘I don’t know, I never did find out.’ We are left none the wiser. After escaping possessed aliens sent by a Satanic beast, who claims to have been from beyond time and space, eternal and forever in the hearts of men, and managing to escape the snatching jaws of a black hole, a horror still resonates. The idea of evil will never be killed. They don’t defeat evil in the end, they just manage to escape its wrath a little longer.

 

Conclusion

Sometimes, when it gets it just right, Doctor Who manages to push all the right buttons. In an impossible situation, isolated and trapped, claustrophobic, yet opening up the theological, philosophical, and personal horrors of belief, thought and language, these two episodes deliver a truly captivating, yet terrifying 90 minutes of television. Ignore what anyone says; this episode arc is the most horrifying, devastating, and yet hauntingly beautiful storyline the show has had in its revival.

Article by Kieran Judge

You can now follow him on Twitter at @KJudgeMental

Horror Addicts #68, Masters of Macabre Contest!

Horror Addicts Episode# 068
Horror Hostess: Emerian Rich
Intro Music by: Saints Of Ruin
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1990s | masters of macabre contest | in the mouth of madness | aggroaphobia
Find articles at: http://www.horroraddicts.net

Listen:

| 1990s horror tunes | hallowen costumes | in the mouth of madness |
| dance of the vampires | dragons of night | spiral tattoo |
| encyclopedia gothica | dom ice skate boots? | vampire cruise |
| perth goth group | super hybrid | books | dracula unbound |
| sexy vamp trading cards | movie suggestions | vamp joke |
| 100 word stories | frightfest uk recap | ha horror con |
| band contest | writers workshop | events | aggoraphobia |
| masters of macabre contest | bloopers |

Quills New Address: 13 Nightmare Lane
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h o s t e s s: Emerian Rich
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